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News Guru
At APU13 Oxide Games showed off the first live demo of AMD's Mantle API, finally it is here for us all to see.
Watch from 24.00 onwards for the tech demo.
Everybody running an AMD rig is hoping Mantle will be the next big thing, promising close to the metal, console level optimisation for the games which support it.
Most of us are hoping simply for greater performance from their AMD GPUs but this is just the start of the story, as Oxide games Point out with their Nitrous Engine Demo.
Two of the problems posed for game developers today come from graphics APIs, Oxide games says that they have not developed or matured as the hardware, particularly with CPUs with a large numbers of cores (Any more than 3).
Mantle offers greater utilisation of CPU, with Oxide claiming that in their engine an FX 8350 underclocked to 2.0GHz (Half the stock Frequency) can keep up with a R9 290X, in an RTS game! Mantle supported games will be able to run on weaker CPUs than the same game not running on the mantle API.
It is also shown that in a mantle enabled game a FX 8350 performs on par with Intel i7 4770K, an impressive feat for the older and cheaper FX 8350.
(Please note how the mantle frame now has to wait for the GPU)
Their demo shows a large, Sins of a Solar Empire esque Battle. A battle which showed several thousand units at once duking it out, a scale that I have never seen before. To find an RTS game that is GPU bound is astounding, especially given the epic swarm of units on screen.
Mantle should be out in the wild later this month, with an upcoming patch to Battlefield 4.
Do you guys have high hopes for mantle? Will it be a revolutionary change for Developers? Please comment below.
Source - AMD - Youtube AMD's channel
Watch from 24.00 onwards for the tech demo.
Everybody running an AMD rig is hoping Mantle will be the next big thing, promising close to the metal, console level optimisation for the games which support it.
Most of us are hoping simply for greater performance from their AMD GPUs but this is just the start of the story, as Oxide games Point out with their Nitrous Engine Demo.
Two of the problems posed for game developers today come from graphics APIs, Oxide games says that they have not developed or matured as the hardware, particularly with CPUs with a large numbers of cores (Any more than 3).
Mantle offers greater utilisation of CPU, with Oxide claiming that in their engine an FX 8350 underclocked to 2.0GHz (Half the stock Frequency) can keep up with a R9 290X, in an RTS game! Mantle supported games will be able to run on weaker CPUs than the same game not running on the mantle API.
It is also shown that in a mantle enabled game a FX 8350 performs on par with Intel i7 4770K, an impressive feat for the older and cheaper FX 8350.


(Please note how the mantle frame now has to wait for the GPU)
Their demo shows a large, Sins of a Solar Empire esque Battle. A battle which showed several thousand units at once duking it out, a scale that I have never seen before. To find an RTS game that is GPU bound is astounding, especially given the epic swarm of units on screen.
Mantle should be out in the wild later this month, with an upcoming patch to Battlefield 4.
Do you guys have high hopes for mantle? Will it be a revolutionary change for Developers? Please comment below.
Source - AMD - Youtube AMD's channel
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