The only thing I don't like about current VR is that everything seems to have a sort of chromatic aberration around the edges.
One of AMD's top graphics honchos made a statement when the Rift CV and Vive launched. He said, and I quote "VR will not be truly realistic or immersive until each eye panel displays 5k resolution".
And I can tell you now he's spot on. And that will take years and years, if VR even lasts that long. I can't see it lasting, because it's a major faff just to put the thing on and have wires trailing out all over the place. If mine was easier to just pick up and put on I would use it more, but it's not.
https://www.youtube.com/watch?v=vY6QRN6hI-Y
Look at the graphics out of the car. They are very low rent. The popup is nasty and the texture flicker (through lack of AA) is bloody awful. OK, now imagine that about 2" away from your eyes. It's bad enough watching a video of it, but having it going on right in front of you is terrible. Honestly it's like playing a game on the PS1 with it right in front of your eyes.
All VR games look like that, if not worse. That is why AMD were absolutely spot on.
But, if you think about how long it will be before we can drive 10k with a GPU? um yah, I really don't think VR will be around that long.
Now this?
https://www.youtube.com/watch?v=3TqntSjuAmk
That is amazing. Seriously you will need a jack to push your jaw back up off of the floor. However, look at the graphics. It's like N64 graphics. Not that it's a problem, because that game is incredibly smooth and runs like butter. But yeah, that is about what VR is capable of maximum right now.