OC3D Review: nVidia GeForce GTX 460 768MB GDDR5 Review

Hi tom, If I bought one of these 460 and added it as a physx card to my two 480 do you think it will increase the performance when I play metro with physx on advanced and also would it take the load off one of my 480 because I noticed that the one which is dedicated to physx heats up more than the other one and in general would it be a wise purchase.
 
name='silenthill' said:
Hi tom, If I bought one of these 460 and added it as a physx card to my two 480 do you think it will increase the performance when I play metro with physx on advanced and also would it take the load off one of my 480 because I noticed that the one which is dedicated to physx heats up more than the other one and in general would it be a wise purchase.

No mate with 2 480's thats complete lunacy and wouldnt be worth it imho. Metro is just another crysis intended for us to want to buy more and more Nvidia kit. Even with 3x 480's or 2x 480s and one as physX its not that high.

If you have 2x 480's run them in SLI do not bother with one as dedicated PhysX thats just stooooopid.
 
I did a test with Physx a while back using Batman Arkham.

I was running a 280GTX at the time and offloaded Physx onto a 8 series onboard. The results were crazy.. As Tom said it would be downscaling. The 480 has more artillery to handle the Physx than the 460 will ever have.

In Arkham Asylum it reccomended a 9800GTX minimum. However, I don't even think that would have done much over a 280GTX tbh. Sure you're offloading it but if the card you are offloading it onto is a lot slower it will hurt performance.

I'll see if I can find the results and do a write up in a bit :)
 
Oh absolutely. Setting a 480 aside is like having a bloody Veyron in your garage that you start up once a month and never drive :D
 
name='tinytomlogan' said:
But as I said DONT have the 480 as physx just leave them both in SLI

yeah try and pick up an 8800 or 9800 if needs be that will more than likely do the job well enuff
 
name='tinytomlogan' said:
No mate with 2 480's thats complete lunacy and wouldnt be worth it imho. Metro is just another crysis intended for us to want to buy more and more Nvidia kit. Even with 3x 480's or 2x 480s and one as physX its not that high.

If you have 2x 480's run them in SLI do not bother with one as dedicated PhysX thats just stooooopid.

so then the problem is merto not my system I suppose it's designed for the future like CRYSIS when it was launched in 2007 even with the highest spec and you couldn't get the fps more than 30 but now after 3 years I'm getting 83 fps in high res. I remember doom 3 had that same issue just a game designed for the future I suppose these type of games drive the industry forward and by the way I'm running my cards in sli but you didn't understand me with nvidia's new driver you can choose one of the cards which are in sli to perform the physx card 1 or card 2 so I noticed that whichever one I put the physx on it heats up more something around 7-10 degrees anyway thanks for the advice I'll just have to play metro on low res because it really looks nice when physx on advance mode.

best regards
 
name='thestepster' said:
yeah try and pick up an 8800 or 9800 if needs be that will more than likely do the job well enuff

Thing is dude I don't know whether it would ever improve what you had already (in a single decent card for example) or if it's just more Snakeoil from Nvidia and doesn't do squat (kinda like Hybrid SLI).

What I mean is (sorry for the vague post a minute ago Tom, got a lot on my mind today :( ) would running, say a 280GTX and a 9800GT and offloading the Physx onto the 9800GT fare any better than just using the 280?

I doubt it. The 280 is a far faster card and has Physx. The 9800GT obviously can not shove Physx out the door any quicker than a 280.. But it's finding out if offloading really does speed things up or just get bottlenecked by the inferior card.

Again I think this comes down to mere bragging rights TBH. That friend of mine who got a Classified and three 280s also got a 9800GTX for Phsyx. Sadly he never could put out real world figures as it just failed in the head :(
 
name='silenthill' said:
I suppose it's designed for the future like CRYSIS

No such thing mate. That's simply an excuse for sh*t coding. That's the same excuse R* used with GTAIV on the PC.

Higher spec graphics are reserved for future systems.

Olbocks. Mate of mine had SLI 295 and got crappy scores. What they're really saying is

We cannot optimise this code as it is buggy and slow, and we can't be bothered putting in the time and effort so here, have it as it is with a watered down lame ass excuse

R* are known for sloppy code dude. Their games even slow down on the consoles. And GTAIV had no AA nothing. Compare it to Just Cause 2 and you will see a far better example of optimised coding.
 
woooo,i have seen nothing but good things of these,lets hope scan have mine in stock for wednesday,over 100fps max in heaven is very good IMO.

the 1gb card seems to bethe best IMO

also i think that some of these cards will hit 1ghz core in a review of the asus card they had it at 960 core,so quite close.
 
name='AMDFTW' said:
woooo,i have seen nothing but good things of these,lets hope scan have mine in stock for wednesday,over 100fps max in heaven is very good IMO.

the 1gb card seems to bethe best IMO

also i think that some of these cards will hit 1ghz core in a review of the asus card they had it at 960 core,so quite close.

yeah the asus cards looks like its going to be a beast my old rig wants to sell so i can buy 2 of them wanna see how much better its gonna be at f@h
 
yeah not sure how long that will take but for me gettin 2 of them for sli and when folding it doesnt use all the memory so that 1gb version isnt an issue for me :)
 
name='AlienALX' said:
No such thing mate. That's simply an excuse for sh*t coding. That's the same excuse R* used with GTAIV on the PC.

Higher spec graphics are reserved for future systems.

Olbocks. Mate of mine had SLI 295 and got crappy scores. What they're really saying is

We cannot optimise this code as it is buggy and slow, and we can't be bothered putting in the time and effort so here, have it as it is with a watered down lame ass excuse

R* are known for sloppy code dude. Their games even slow down on the consoles. And GTAIV had no AA nothing. Compare it to Just Cause 2 and you will see a far better example of optimised coding.

but CRYSIS had several awards in E3 and everybody who reviewed it give it 9 out of 10 and also doom 3 from ID soft it was the talk of the day during that time. and if what you say is true there are a lot of professionals that will spot it out and say the code is bad. I really don't know what to think but one thing for sure is that CRYSIS and METRO look awesome maxed out and my opinion is sometime the software developers design something which is much more advanced than the hardware available in the market, I don't know if they do it on purpose for commercial reasons or they just want to show their ability. I say this with all my respect to your point of view.
 
Crysis on release was totally broken. As in V1.

I bought it in 2008 long after it released and didn't bother to update it. Just loaded it on and played. It suffered with constant slowdowns, gray outs on the smoke (IE smoke would lose all of its detail and just turn to gray sheets of colour) and so on.

Worst of all though was the total mess up at the end. I don't know if you have ever finished Crysis? I haven't as my game was impossible to complete :rolleyes:

I got to the end on the aircraft carrier, went down into its guts and forgot to grab the TAC cannon. Came back up and out and the door slammed shut behind me. I was then treated to close to two hours of

USE THE TAC CANNON... USE THE F***ING TAC CANNON

Before I finally realised I did not have it and was locked out from getting it, making the game impossible to finish. The only way around it was to reload my save game about two hours before and do it all over again.

See, at E3 and IGN they don't bother to play a game long enough to find all of this out. Firstly IGN reviewed GTAIV by basically copying the 360 review word for word before handing it a 9.9/10. A couple of my computer mags I used to read did exactly the same damn thing. "wow game of the year" etc etc.

Yet none of them noticed it was absolute doggy toffee? Of course they did, they were being paid off. That's the problem with reviewers now days. They're absolutely terrified of biting the hand that feeds. Look at DRIV3R. That got glowing reviews from certain magazines. The reality was it was completely shafted and totally incomplete.

To relieve the situation in Warhead they just cut whacking great lumps out of it. However, compare Crysis' code to say, HL2 or Doom 3 which when they released screamed along like a dragster. Back in those days BFG could say "TURN IT ALL ON !" and actually be safe in the knowing the game would hit over 50fps.

That was all before the dawn of the 360 era. Since then we have been playing lazy hand me down rubbish..

Oh, I also don't rate Crysis much as a game either. Graphically Far Cry 2 is pretty much on par yet you get pretty much double the frames. Shame about the game though.
 
name='AlienALX' said:
Crysis on release was totally broken. As in V1.

I bought it in 2008 long after it released and didn't bother to update it. Just loaded it on and played. It suffered with constant slowdowns, gray outs on the smoke (IE smoke would lose all of its detail and just turn to gray sheets of colour) and so on.

Worst of all though was the total mess up at the end. I don't know if you have ever finished Crysis? I haven't as my game was impossible to complete :rolleyes:

I got to the end on the aircraft carrier, went down into its guts and forgot to grab the TAC cannon. Came back up and out and the door slammed shut behind me. I was then treated to close to two hours of

USE THE TAC CANNON... USE THE F***ING TAC CANNON

Before I finally realised I did not have it and was locked out from getting it, making the game impossible to finish. The only way around it was to reload my save game about two hours before and do it all over again.

See, at E3 and IGN they don't bother to play a game long enough to find all of this out. Firstly IGN reviewed GTAIV by basically copying the 360 review word for word before handing it a 9.9/10. A couple of my computer mags I used to read did exactly the same damn thing. "wow game of the year" etc etc.

Yet none of them noticed it was absolute doggy toffee? Of course they did, they were being paid off. That's the problem with reviewers now days. They're absolutely terrified of biting the hand that feeds. Look at DRIV3R. That got glowing reviews from certain magazines. The reality was it was completely shafted and totally incomplete.

To relieve the situation in Warhead they just cut whacking great lumps out of it. However, compare Crysis' code to say, HL2 or Doom 3 which when they released screamed along like a dragster. Back in those days BFG could say "TURN IT ALL ON !" and actually be safe in the knowing the game would hit over 50fps.

That was all before the dawn of the 360 era. Since then we have been playing lazy hand me down rubbish..

Oh, I also don't rate Crysis much as a game either. Graphically Far Cry 2 is pretty much on par yet you get pretty much double the frames. Shame about the game though.

I do agree in the ends of CRYSIS and CRYSIS WAREHED the fps drops dramatically which makes the game very hard to play and it also took me a while to figure out the cannon issue but at that time I had a AMD 6400 dual core @3.2 and a 9600 gt and fps were under 25, now my fps are over 83 with my current spec so the game is much more enjoyable but there was a big price to pay for that, CRYSIS 2 is a multi platform game(360,ps3,pc) so it should be better. I’ve got a 360 but I just can’t play FPS with a gamepad it just doesn’t feel right so I’ll have to go with the pc game if the same thing happens and my fps are under 30 with two 480 in sli and a 920@4 GHz then EA can go to hell because I’m not spending 2000£ again as for METRO its running really well on current spec, detail high DX11 and I’m getting around 50-75 fps which is very playable so no complaints as for your view that since the launch of the 360 pc games have got really bad I totally agree with you on this it has made game developers neglect the pc gamer and 360 has become their new golden egg and I believe things will get worse.
 
Deffo with you on the pad thing dude. FPS on a pad is just terrible. I played my mate online once and by the time he had even known what had hit him I had shot him in the back of the head. In the end he got annoyed and refused to play any more :D

The only scenarios where a pad works was something like Fallout 3 where you had VATS. The input lag on the 360 controller is pretty bloody poor too (on the PC) and makes my game stutter when I spin around. Of course it's not the game (though tbh AGAIN Fallout 3 is far from perfect and carried all of the bucket of poo that Oblivion did) but it does work (once you figure out editing the .ini to stop it crashing all the time :rolleyes: )

Here. As a better analogy...

High graphics are reserved for future systems.

So wait. Firstly they are saying that they're clairvoyant. How do they know if their code is going to run well on hardware that doesn't even exist? How do they know what the future even holds in terms of hardware?

Think about it like this. If EA or whoever cannot even get their own code to run on say, SLI 8800GTX (the best out at the time) with a C2QEE then man, Houston we have a problem. How do they know how their game is going to react on new technology?

Secondly just take an example of good coding.

Race Driver : GRID. Seriously, how stunning was that game on release? Yet there I was with my lowly 9800GT with it cranked running Vsync and an easy 4XFSAA and 8XFSAA if I wanted microscopic lag with everything on full.

Dirt 2. Again, absolutely hauls ass on a single 5770, let alone adding another one.

And in contrast? The original DIRT. A bit of a dog really eh? DIRT 2 is faster and runs better and looks a country mile apart.

Honestly mush, if our graphics cards were being utilised to the fullest we would have games that would literally make you shoot your load. Now part of the blame is down to the hardware industry as they don't even pause for breath without going on to the next one (it's called greed) and the coders (in their defense) can't keep adjusting their code and engines to suit.

However, the buck stops for excuses when you take into account some one like I.D games or Valve. Both spend the time needed to fully debug their code and make absolutely sure they have exhausted every last effort before releasing it. As thus HL2 absolutely bloody flew along on modest hardware with all kinds of eye candy.

How on earth though could Crysis have made it out the door and pressed onto DVD without any one even realising the ending was totally bloody broken?
 
Haha. Remember when I told you I shouldn't write game reviews?

I meant it :D I'd probably be assasinated by the gaming industry within a month :D
 
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