OC3D Articles: Agiea talk GRAW 2, Unreal 3 and whats to come

It is a good idea for the future. But the only thing I don't like about it is when I will soon have to buy another piece of expensive hardware to run the eye-candy.

We shall see what happens. ;)
 
The good thing is that the PhysX API can do some of the cool stuff without the hardware, just you get the biggest benefit from it with the hardware
 
they need to make a deal with Nvidia and ATi, and get these things integrated into graphics cards in general, the extra expense imo just isnt worth it......
 
Don't knock it till you've tried it in a decent game that uses it. It's all about waiting to see where they go with it
 
I think it looks pretty cool. I haven't personally been able to test one out, but more rubble, better explosions and more destruction seems cool to me. I like the idea of being able to blow a staircase to block enemies from coming behind. Hopefully we'll get to see a few more games take advantage of the advanced physics.
 
I'm pretty excited.

Making games more realistic is what developers should be about. At first I was sceptical, I didn't see the value or how physics could be used to improve gameplay.

It seems Agiea have put thought into what they can do and have delivered something I would want.

The part about AI enemies using the new physics against you (shooting through a fence/blowing through a wall) juat sounds awesome. With the sniper tower example - you could take out one of the supporting legs with a rocket and have it fall onto a group of enemies...

The downside is you need a £120 piece of hardware to fully enjoy this.
 
name='darkorb' said:
i got the graw2 demo, gnna instlal it and see how it is

didnt like graw 1 too much..

Tell me how you like it after your finished playing it. I've been meaning to check it out. Wanna see if it'd be worth it.
 
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