Apologies I should of added, it did state that it was the same technology used in The Witcher 3 with the wolves as well. Cheers for pointing it out SieB.
I wasn't sure if it was the same thing or if the one you posted was something different to what they are using in The Witcher 3 so I thought i'd post![]()
Yeah me being a n00b typing it up whilst watching it lol. It's the same PhysX in both games, each fur asset has about 400-500K hair strands.
Looks pretty awesome overall, deffiently adds some realism to the wolves, especially the scene in Ghosts as shown were you button bash and then Riley jumps on it and finally another Ghosts. Thought that was a good scene, probably their best overall in the game lol.
Looks pretty awesome overall, deffiently adds some realism to the wolves, especially the scene in Ghosts as shown were you button bash and then Riley jumps on it and finally another Ghosts. Thought that was a good scene, probably their best overall in the game lol.
So is this furFX or whatever ran using PhysX or can AMD cards use it as well?
So is this furFX or whatever ran using PhysX or can AMD cards use it as well?
I don't want to ruin the fun but.. I'm really not going to watch at the dog's fur when I'm in a shootout..