Nvidia's going to push DLSS as its killer advantage over Radeon with its next-gen GPU

Fake resolution

Looking at the image shown here, I find the DLSS version far inferior to the real 4K version.


The sharpening seems similar to that found on some TV's where white pixels are added to increase contrast and create the illusion of a 'sharp image' when in fact it is distorted.


It seem counterintuitive to get to the "better" 4K resolutions by up-scaling a 1440p image and add artifacts and other tricks that all takes away from the "perfectly" rendered original image. Personally, I'd prefer a perfect 1440p image shown on a 1440p monitor with lots of FPS, until we can render 4K and show 4K.
 
DLSS will always be inferior. The fact is though that, DLSS is creeping closer and closer to real 4k to a point you will hardly notice. Only the eagle eye will pick it up

I really think DLSS is the way forward when we are pushing high refresh monitors, that currently no setup will be able to fullly utilise.
 
Is there not some middle ground where the important elemts of a scene are rendered in 4k and everything else is some forms of DLSS applied to various other resolutions?
 
As amazing as DLSS 2.0 is, 4k Gaming is nowhere near mainstream. 1440p is not even the most popular resolution, but it is the sweet spot. I don't think that new GPUs will have trouble with that.

Good thing is that tech is evolving and by the time it is ready we may be all playing at 4k. :)
 
DLSS will always be inferior. The fact is though that, DLSS is creeping closer and closer to real 4k to a point you will hardly notice. Only the eagle eye will pick it up

I really think DLSS is the way forward when we are pushing high refresh monitors, that currently no setup will be able to fullly utilise.

Problem though is that currently they are limited in the AI's(or whatever part of the the Turing you want to call it) IPC to push those high refresh rates.


Ampere will have to really push it forward and DLSS 3.0 will have to get way more efficient.
 
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