Nvidia RTX 2080 and RTX 2080 Ti Review

Learn to understand.

I am not negative about RT (even though I know for a fact that graphics do not a good game make) I am just sick of Nvidia's BS. It is marring an otherwise fantastic leap in technology.

Or rather than leap should I instead say pigeon step, given nothing whatsoever was ready for launch?

There are not even enough actually great games any more, with or without RT. I think maybe you should get your priorities straight.

Thats the most subjective comment you can ever make.
No offence, but nearly everything you post Nvidia related or RT related is negative.


Just gets so tiring hearing the same waffle in multiple threads about Nvidia and their pricing etc etc. No from just you but from many on here.
Pricing is bad yes, but the technology is there at launch, not sure why you wouldn't say so. We just need the games developers now to push forward. Perhaps it will reignite a spark in some so they are more enthusiastic about what they produce.

Wonder what SPS is like right now with this RT at his fingertips.

And what priorities is he supposed to get straight exactly? O.o
 
Wonder what SPS is like right now with this RT at his fingertips.

And what priorities is he supposed to get straight exactly? O.o

I wish I had a 2080ti to test. I haven't used DXR yet though.. may port my CPU raytracer over to it soon - see how well it runs in emulated mode :lol:
 
Maybe he should rant about the state of the gaming market itself.

As much as both of you are becoming annoyed at me and others maybe you should blame Nvidia for what they are doing to PC gaming?

Nah, let's just all celebrate £1200 GPUs. They're really not being greedy at all. Or trying to get more than launch RRP for two year old tech by making it look "cheap".

I'd love to be starry eyed but it's close to impossible with all if the crap Nvidia are throwing in my face.
 
I wish I had a 2080ti to test. I haven't used DXR yet though.. may port my CPU raytracer over to it soon - see how well it runs in emulated mode :lol:

Eventually when you do, will you get one or two?

We are still in early stages now, but my love of two cards in a pc hasnt faded. Would love to see how they work together. Hard to find them tested together, considering most get just 1 sample sent out from each manufacturer/nvidia directly.
 
Wow, very nice. You for sure wasted no time getting the new stuff, even without knowing what you actually get. True enthusiast. I like that. :beerchug:

Maybe you can enlighten us when you have everything set up and running.

My two 980Ti's in SLI are beginning to age and I have to admit that I was a bit disapointed lately with the performance and usefulness of SLI in general as more and more games just do not get very noticable performance gains from it. Instead it often has some nasty bugs and disadvantages that forces me to set the cards to Single-GPU mode. It definitely has gotten worse over time.

Hopefully NVLink will bring back proper SLI and maybe even get some different rendering modes other than AFR. ^_^

Thanks. I would be happy to share my results once the cards arrive and I get them installed. Asus is scheduled to release the 2080 Ti Turbo Editions cards on 27/09/2018. :beerchug:
 
Thanks. I would be happy to share my results once the cards arrive and I get them installed. Asus is scheduled to release the 2080 Ti Turbo Editions cards on 27/09/2018. :beerchug:

Detailed test process, or we hunt you down and take away your new toys!
 
dont upgrade

People need to skip this generation, it's a lot of money for some nice reflections, and if the cards sell well it will encourage nVidia to raise the price again with the next generation.
 
Just gets so tiring hearing the same waffle in multiple threads about Nvidia and their pricing etc etc. No from just you but from many on here.
Pricing is bad yes, but the technology is there at launch, not sure why you wouldn't say so. We just need the games developers now to push forward. Perhaps it will reignite a spark in some so they are more enthusiastic about what they produce.
Well I am a bit sad seeing my favourite hobby get constantly more expensive, I used to be able to justify staying ahead of the curve but now, not really.

And the technology is there for sure, but it seems that the performance cost is huge despite the dedicated hardware, and 1080p60 is the highest feasible resolution/framerate. And even after launch the raw numbers aren't out there.

Currently it's basically a normal generational jump in performance, yet with a significant price premium due to tech which we can't take advantage of yet. And even once DLSS/RTX lands properly, it's still only a fraction of our game libraries for years to come.

20-series is a generation which supports real time raytracing in name, but we'll have to wait for 30-series for an actually good experience I reckon. Ti will probably be fine even in the future, but why not just wait for 3080 and game with a 1080 Ti for now?
 
Well before I get lynched for not liking GPU prices can I just remind every one that RT was perfectly possible before using the Cryengine. No one coded it. It didn't need special hardware and was easily doable.

A guy on OCUK codes and he made this.

https://www.youtube.com/watch?v=exW1SJUSr90

Which of course was posted in 2016. So you will have to forgive me for being a little bit negative.
 
Reflection and Refraction Maps that's nothing new, it's in almost all games that reflect..

Wildlands
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Skyrim SE
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Need for Speed
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GTA
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When it comes to faking lighting, again Wildlands has it in heaps, this scene of the sun blazing with thick clouds rolling and blocking the rays is the best I've seen yet. Artificial but damn!
2mxP6GL.jpg
 
This is my point when I say games look good "enough".

I did enjoy Wildlands *very* much, then it got silly hard and we just kept running into those purple buggers everywhere. But yeah certain parts of it were incredibly pretty. FC5 was lovely looking too.

Am currently playing State Of Decay 2, which is very laid back and enjoyable ATM. It's slow progress, but a great way to waste time :)
 
Lol that looks like planar reflections to me. Where you render the scene from the point of view of the mirror again. It's a common technique for large plane reflectors such as a water body.
 
Lol that looks like planar reflections to me. Where you render the scene from the point of view of the mirror again. It's a common technique for large plane reflectors such as a water body.

Thank you that was the word I was looking for, I had Fresnel in my head but that's what I use in Blender nodes for reflections.
 
Nvidia stocks have dropped since the release of the card and reviews. Hahaha about time Nvidia's greed backfired on them. I predict a drop in retail price on the cards in the very near future
 
Nvidia stocks have dropped since the release of the card and reviews. Hahaha about time Nvidia's greed backfired on them. I predict a drop in retail price on the cards in the very near future

2080 Ti could drop to £100, Still not touching anything Nvidia again until they clean up their act.
 
Thank you that was the word I was looking for, I had Fresnel in my head but that's what I use in Blender nodes for reflections.

Ah, yeah Fresnel equation calculates at a given angle of incidence how much light the surface reflects based on it index of refraction. As the angle of incidence approaches zero (90 degrees to the viewer) the percentage of reflected light approaches 100%. You'll notice if you look at a glass sphere, you can see through it with some reflection where the surface points directly at you (in the middle), but at the edges, the sphere becomes opaque and shows 100% reflection.
 
Ah, yeah Fresnel equation calculates at a given angle of incidence how much light the surface reflects based on it index of refraction. As the angle of incidence approaches zero (90 degrees to the viewer) the percentage of reflected light approaches 100%. You'll notice if you look at a glass sphere, you can see through it with some reflection where the surface points directly at you (in the middle), but at the edges, the sphere becomes opaque and shows 100% reflection.

giphy.gif


Edit: Damn it! This forum sucks. It won't show my gif.
 
Ah, yeah Fresnel equation calculates at a given angle of incidence how much light the surface reflects based on it index of refraction. As the angle of incidence approaches zero (90 degrees to the viewer) the percentage of reflected light approaches 100%. You'll notice if you look at a glass sphere, you can see through it with some reflection where the surface points directly at you (in the middle), but at the edges, the sphere becomes opaque and shows 100% reflection.

I love it when you talk dirty !
 
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