Nvidia PhysX FleX features

Looks good but I don't recall games every getting this good with the PhysX so meh.

Batman Arkham Origins uses Physx pretty nicely, The smoke, Snow and debris looks gorgeous :)

And you have to remember this isn't just for games, Scientific simulations in the industry make use of a lot of this type of tech.


 
The liquid still looks fake.

That's because liquids are incredibly hard to describe in mathematics. See Navier-Stokes-Equations.

Too bad there isn't a good third party version of physx, as long as it's nvidia only it won't ever really get popular.
 
Gotta love physX demos, although I giggled childishly at the rabbit covered in cream.. :lol: sorry
 
Advertising your own channel, Tut tut, Could of just linked the official Nvidia video instead ;)

I'm starting to put up tech demos etc on my channel so that they can be referenced in future articles if I need them.

I've recently added a TressFX demo and even last years Nvidia's G-Sync comparison video (since Youtube is now 60FPS)

My channel is non-monetised, it is just for me to be able to quickly find them. It is similar to me having banner images for Articles saved and ready for when news comes out from any of the Big companies, Intel, AMD etc.
 
Just not PhysX.

Might be hard to believe but there's over 10,000 developers within the industry who use Physx in game and non game related projects such as large and complex body calculations, I know there's a lot of people in the science community who actively use it as a tool for calculating various bits and bobs.

I'm starting to put up tech demos etc on my channel so that they can be referenced in future articles if I need them.

I've recently added a TressFX demo and even last years Nvidia's G-Sync comparison video (since Youtube is now 60FPS)

My channel is non-monetised, it is just for me to be able to quickly find them. It is similar to me having banner images for Articles saved and ready for when news comes out from any of the Big companies, Intel, AMD etc.

I know I'm only teasing :p

Speaking of which it sucks that Firefox doesn't have 60 fps support :(
 
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Might be hard to believe but there's over 10,000 developers within the industry who use Physx in game and non game related projects.

Where'd you get that? :P
From what I can see, its only really various Autodesk programs (Maya) that use the GPU based physx.

Game engine wise I know Unreal include it in their engine, but thats the CPU based one (without adding it in yourself). Hence why its on the consoles as well.

Its a game thing, not really so much a 'professional' thing. I thought thats what iray is. Heck, its not even that big anymore.
 
Where'd you get that? :P
From what I can see, its only really various Autodesk programs (Maya) that use the GPU based physx.

Game engine wise I know Unreal include it in their engine, but thats the CPU based one (without adding it in yourself). Hence why its on the consoles as well.

Its a game thing, not really so much a 'professional' thing. I thought that's what iray is. Heck, its not even that big anymore.

Got the info straight from Nvidia a few months back, I simply sent them a message asking exactly who/what works with Physx etc... I mainly wanted to know if Physx could be implemented into existing games that weren't developed with it in mind, Short answer yes but it's a pain in the butt.

Surprisingly there are quite a few professional applications in the works that will use it, Mainly simulation/science type stuff.
 
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Got the info straight from Nvidia a few months back, I simply sent them a message asking exactly who/what works with Physx etc... and surprisingly there are quite a few professional applications in the works that will use it, Mainly simulation/science type stuff.

Did they give you a list?

Heck, even on their FAQ about it they don't mention it being used outside of games/game development:
PhysX software is widely adopted by over 150 games and is used by more than 10,000 developers

I'm sure they did use it professionally in the past but it seems not to be so popular now.
 
Did they give you a list?

Heck, even on their FAQ about it they don't mention it being used outside of games/game development:


I'm sure they did use it professionally in the past but it seems not to be so popular now.

Nope they were rather vague about it to be honest, The next Nvidia conference has a whole section devoted to science applications with Physx so it could be interesting to see what happens there.
 
Modern game physics are good enough that adding in PhysX/time/investment simply is not worth it. Ya physX is good but its too expensive and tasking for devs to implement. If they do support it, its probably because they created an engine that has it from the start but even then it could possibly only be the CPU version and not the GPU based one, which also tightens up the audience they can open and sell too. And then to get AMD users involved they still need either the CPU version or an entirely new in game physics engine. So again wasted time and money. Best off with using in game engines.
 
Modern game physics are good enough that adding in PhysX/time/investment simply is not worth it. Ya physX is good but its too expensive and tasking for devs to implement. If they do support it, its probably because they created an engine that has it from the start but even then it could possibly only be the CPU version and not the GPU based one, which also tightens up the audience they can open and sell too. And then to get AMD users involved they still need either the CPU version or an entirely new in game physics engine. So again wasted time and money. Best off with using in game engines.

But Physx looks so damn nice ^_^
 
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