It is an interesting pov, and certainly to some extent I agree with many of the points.
Mirrored in some of the sentiments is something I been banging on about for quite a while now. A lot of the benchers we use at the moment are pushing 2 years out of date. A great amount of the so-called gpu testers, u can artificially boost ur graphic rating with a beefier cpu - which imo is false for the real world of gaming. In my experience, the gpu does the majority of the work and I see 20-25% of my cpy being used. These testers include running the cpu @ 100% on all cores - it`s unnecessary.
3dMark06 with the highly based cpu tests canceled would be interesting comparisons.
But where I do semi-disagree, is that u can totally dismiss the fixed timedemo type benchmark based around games. I`ve historically liked these, way back to the first opengl unreal timedemo experience I had, and switching hardware etc. And to the same extent, u have to have a simple thing to run that is easy to use in all hardware situations.
I do push for not basing too much credibility behind fixed benchers, but at this moment in time I put it down to them being too old for the tech. I`m sure this will change this year.