Next-Generation Console storage will deliver more than just faster load times

Sony's approach is really interesting. We've never seen before what kind of game is possible with this type of storage in mind. So far every game was designed with an HDD in mind. Not only that, but being twice as fast as the storage in the new Xbox, it's entirely possible that we'll see PS5 exclusives that couldn't even run on the Xbox simply because of its slower storage. This might be more revolutionary than simply throwing teraflops around.
 
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Sony's approach is really interesting. We've never seen before what kind of game is possible with this type of storage in mind. So far every game was designed with an HDD in mind. Not only that, but being twice as fast as the storage in the new Xbox, it's entirely possible that we'll see PS5 exclusives that couldn't even run on the Xbox simply because of its slower storage. This might be more revolutionary than simply throwing teraflops around.
Is it really possible to have a game that's impossible to run simply because your storage is too slow? :huh:
 
Sony's approach is really interesting. We've never seen before what kind of game is possible with this type of storage in mind. So far every game was designed with an HDD in mind. Not only that, but being twice as fast as the storage in the new Xbox, it's entirely possible that we'll see PS5 exclusives that couldn't even run on the Xbox simply because of its slower storage. This might be more revolutionary than simply throwing teraflops around.

Indeed, it is a very interesting move for Sony to make. One has to wonder about costs though. That said, Xbox's proprietary storage sounds expensive too.

Both consoles have taken a huge step forward with storage, but you are right in saying that PS4 exclusives will need to push that drive to its limits to make the most out of the consoles.

It's also great that they have moved a lot of the workload from the Zen 2 CPU too, making it a lot easier to access such insane storage speeds without other hardware limitations.
 
Is it really possible to have a game that's impossible to run simply because your storage is too slow? :huh:

The most obvious example is if you have to quickly traverse a detailed open world, you can kinda see this with some games now, if you use an exceptionally slow HDD for say Forza Horizon 4, then once you start driving too fast the game has to stop you while it buffers.
 
Is it really possible to have a game that's impossible to run simply because your storage is too slow? :huh:

It can limit your game. While I do not understand the super deep intricacies as say SPS on the forum would by allowing near instant data streaming from the SSD it means less memory is used to store future data. As stated in the Sony announcements, currently consoles need 30 seconds worth of data in memory for future data. Meaning you have a ton of idling memory doing nothing for up to 30 seconds. This also means you are constantly streaming in data and you can see this as texture pop in that is in a ton of games.

By making it near instant you automatically free up a massive amount of idling memory to do actual work. They said only 2 seconds buffer of future data, that is a massive drop in idle memory. This can lead to more NPCs on screen, larger worlds, more detailed worlds, etc.

No it will not make the PS5 GPU act like a Series X GPU but the speed at which PS5 SSD is running can in theory help mitigate that in small areas. Graphically Xbox is going to win still.


Not related to your question but I would like to know how memory is avaiable for games for PS5. Series X has a max of 13.5GB of memory. The 6GB is reserved for Xbox but devs can access an additonal 3.5GB of memory but it is meant for not core related functions(also why it is slower). DigitalFoundry went deeper into this. I would be curious to know if PS5 is also 13.5GB.
 
We haven't saturated GPU on the OneX but I/O hasn't been improved since forever, and it always is the cause of a few downgrades right at the end when you need to ship and it has to load quick enough. It's indirectly affects a lot.
 
We haven't saturated GPU on the OneX but I/O hasn't been improved since forever, and it always is the cause of a few downgrades right at the end when you need to ship and it has to load quick enough. It's indirectly affects a lot.

Sounds like it challenges a lot of old assumptions and will introduce a lot of new opportunities to developers.
 
We haven't saturated GPU on the OneX but I/O hasn't been improved since forever, and it always is the cause of a few downgrades right at the end when you need to ship and it has to load quick enough. It's indirectly affects a lot.

Do you think this will also apply to the new Series X with it's NVMe 2.4GB/s solution? Or is it fast enough to saturate the GPU?

This is really interesting to hear though. Thank you for the insight.
 
Do you think this will also apply to the new Series X with it's NVMe 2.4GB/s solution? Or is it fast enough to saturate the GPU?

This is really interesting to hear though. Thank you for the insight.


Yeah for sure, even though it's not as good as what Sony are offering, the fact that seek time will be a thing of the past is a massive tech saving.
 
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