maverik-sg1
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The Inq reports:
ONE OF THE HOT topics at GDC is parallel programming, or at least multi-threaded programming. All of the major platforms now require it, and doing it well is one of the hardest jobs out there. That is where Codeplay and their Sieve C++ Parallel Programming System come in.
What Sieve is is a C++ compiler that will take a section of code and parallelize it for you with a minimum hassle. All you really need to do is take the code you want to run across multiple CPUs and put beginning and end tags on the parts you want to run in parallel.
The compiler will put out code for x86, Ageia PhysX and Cell/PS3. There were three tests talked about today, CRC, Julia Ray Tracing and Matrix Multiply. All were run on 8 cores (2S Xeon 5300 CPUs) and showed 739, 789 and 660% speedups respectively.
This means that the worst scaling factor on their code is above 80% and the best over 98%, not bad at all. The code when run on a single CPU executes 6.1, 1.03 and 1.04% slower, so the hit isn't bad if you are not using the same binaries on single thread systems.
Examples like this are notoriously hard to generalize about, but the numbers here are compelling enough to be worth a long look, especially considering the effort involved. Will it work for your code? Who knows, but you might want to give it a try.
What this means to me is that there is now an easy way to make multithreaded applications, software and games - so hopefully in 12 months time we will be using many programs that take advantage of both cores in out dual core CPU's.
Now if they could just find a way of utilizing 64bit extensions on a 32bit OS............ I heard that the next windows OS is due out 2009
ONE OF THE HOT topics at GDC is parallel programming, or at least multi-threaded programming. All of the major platforms now require it, and doing it well is one of the hardest jobs out there. That is where Codeplay and their Sieve C++ Parallel Programming System come in.
What Sieve is is a C++ compiler that will take a section of code and parallelize it for you with a minimum hassle. All you really need to do is take the code you want to run across multiple CPUs and put beginning and end tags on the parts you want to run in parallel.
The compiler will put out code for x86, Ageia PhysX and Cell/PS3. There were three tests talked about today, CRC, Julia Ray Tracing and Matrix Multiply. All were run on 8 cores (2S Xeon 5300 CPUs) and showed 739, 789 and 660% speedups respectively.
This means that the worst scaling factor on their code is above 80% and the best over 98%, not bad at all. The code when run on a single CPU executes 6.1, 1.03 and 1.04% slower, so the hit isn't bad if you are not using the same binaries on single thread systems.
Examples like this are notoriously hard to generalize about, but the numbers here are compelling enough to be worth a long look, especially considering the effort involved. Will it work for your code? Who knows, but you might want to give it a try.
What this means to me is that there is now an easy way to make multithreaded applications, software and games - so hopefully in 12 months time we will be using many programs that take advantage of both cores in out dual core CPU's.
Now if they could just find a way of utilizing 64bit extensions on a 32bit OS............ I heard that the next windows OS is due out 2009
