Metro's Latest Trailers Focuses on Weaponry!

I tried to work out if the trailer has DXR or screen space reflections on the puddles but couldn't. That's quite telling isn't it.
 
I tried to work out if the trailer has DXR or screen space reflections on the puddles but couldn't. That's quite telling isn't it.

The game uses DXR/ray traced global illumination, not Ray Traced reflections.

Another thing to note is that a trailer would focus on areas where the downsides of screen space reflections are not visible.
 
The game uses DXR/ray traced global illumination, not Ray Traced reflections.

Another thing to note is that a trailer would focus on areas where the downsides of screen space reflections are not visible.
I see, interesting to see how taxing that tech is, looked quite promising in Nvidia's material but that's a given.
And yeah, true, puddles rarely reflect anything outside the scene.
 
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