Metro Last Light and PhysX

amd apparently will be releasing a driver update and on the games forums people are complaining about physx causing issues on steam same as it did on the 1st game.

also some saying that physx has to be disabled to get any playable fps on 680GTX's.. its worse on amd at the mo but thats mainly because just like the 1st game this one is terribly unoptimized.. i expect to see patch in the next few days when it releases globally..
 
Performance on my 7950 is terrible, flickering textures, bad frame rate drops and few wired glitches here and there, terrible optimization. Not going to be playing it till they release a patch and AMD release a driver update.
 
Performance on my 7950 is terrible, flickering textures, bad frame rate drops and few wired glitches here and there, terrible optimization. Not going to be playing it till they release a patch and AMD release a driver update.

Sounds like Tomb Raider on my 670s tbh. The hair had a mind of its own at the start.

Not sure I want to pay £35 for this after reading reviews but hey, I may just :)
 
I just started playing this away there. Everything max with aa set to x2 and I am averaging around 60-70 fps. Nice and playable and it is very good looking.

Still not optimized as I get the odd frame drop/stutter for no reason but it is not very bad or often on so I am happy enough with it.

Here is a screenshot of my benchmark run.

L0Bfbpl.jpg
 
Well, sorry to burst your guys bubbles. At about 6hrs in the game crashes periodically with no error what so ever. It just freezes. I say 6hrs because I do not recall the level. There is a lot of fire though.
 
Well, sorry to burst your guys bubbles. At about 6hrs in the game crashes periodically with no error what so ever. It just freezes. I say 6hrs because I do not recall the level. There is a lot of fire though.

Have you tried uninstalling the physx part of the driver and installing the latest?

Here is the latest iirc.
http://www.nvidia.com/object/physx-9.12.1031-driver.html

That is the one I am using with driver 314.22 and I havnt had any major issues yet.
 
Oh ok cool, so if I bump up the AA to say 2x I should still be getting over 60FPS then

Maybe not. I am running 680's in sli and I am getting average between 60-70 everything maxed with advanced physx and maxed tesselation and aa set to x2.
 
Still not optimized as I get the odd frame drop/stutter for no reason but it is not very bad or often on so I am happy enough with it.

It is optimised and that's about what you can expect.

In the original Metro 2033 benchmark I get right around the same figures with 670 SLI as you got there. It's not that it isn't optmised it's that it's a very heavy title and it's very hard to run.

Most of the games released lately need more than one GPU to run them smoothly with everything maxed out. That's the price you have to pay for PC eye candy TBH.
 
It is optimised and that's about what you can expect.

In the original Metro 2033 benchmark I get right around the same figures with 670 SLI as you got there. It's not that it isn't optmised it's that it's a very heavy title and it's very hard to run.

Most of the games released lately need more than one GPU to run them smoothly with everything maxed out. That's the price you have to pay for PC eye candy TBH.

Even Nvidia acknowledged that Metro 2033 was un-optimized. Just read the Metro last light article on Nvidias website. And if you are getting the same FPS in 2033 as in last light, you have a graphics problem. My dual 680s get WAY better performance on Last Light benchmark. The game is not very hard to run, in fact one 680 for me handles this game on max full PhysX 1080p no AA at around 40 to 50 FPS. Metro 2033 would have and still yields 25 to 40 FPS.

And to say that the only reason a game is running slow especially on the first few days of release is because you do not have the power is ridiculous. Drivers play the biggest part, hell the Metro BETA Drivers was a 10% increase. Over time with drivers alone we will se a 30% if not higher performance increase with just drivers.

Metro Last light is not so demanding requiring 2 high end GPUs. Just read this article.

http://www.geforce.com/whats-new/articles/metro-last-light-graphics-breakdown-and-performance-guide
 
Don't know about you Nvidia guys but the latest patch has fixed performance with AMD cards. I can now max the game! No SSAA though, which i'm not that bothered about because i'm using SMAA with SweetFX. I can run 2x SSAA with decent performance but for good performance no SSAA is better.
 
Don't know about you Nvidia guys but the latest patch has fixed performance with AMD cards. I can now max the game! No SSAA though, which i'm not that bothered about because i'm using SMAA with SweetFX. I can run 2x SSAA with decent performance but for good performance no SSAA is better.

Nvidia cards never had any terrible performance issues. It was just AMD. The only problem is physX and I suspect that will be fixed either with a Metro update or a driver fix.
 
Even Nvidia acknowledged that Metro 2033 was un-optimized. Just read the Metro last light article on Nvidias website. And if you are getting the same FPS in 2033 as in last light, you have a graphics problem. My dual 680s get WAY better performance on Last Light benchmark. The game is not very hard to run, in fact one 680 for me handles this game on max full PhysX 1080p no AA at around 40 to 50 FPS. Metro 2033 would have and still yields 25 to 40 FPS.

I didn't say I was getting the same FPS. I said that I got around the same FPS in Metro 2033 as the other guy was getting in Last Light.

I've not bought Last Light yet as I don't have a PC to play it on.

And to say that the only reason a game is running slow especially on the first few days of release is because you do not have the power is ridiculous. Drivers play the biggest part, hell the Metro BETA Drivers was a 10% increase. Over time with drivers alone we will se a 30% if not higher performance increase with just drivers.

It's not ridiculous. Last Light has been in dev for how long? couple of years? So why should it run so badly on release for every one and then be fixed with a magic wand patch?

Near on all of the latest releases need huge amounts of power to run them on max settings with MSAA. That's just a fact. If you don't believe me then check out the benchmarks that Kambo and I knocked out.

Metro Last light is not so demanding requiring 2 high end GPUs. Just read this article.

http://www.geforce.com/whats-new/articles/metro-last-light-graphics-breakdown-and-performance-guide

Well that's good to hear.
 
I didn't say I was getting the same FPS. I said that I got around the same FPS in Metro 2033 as the other guy was getting in Last Light.

I've not bought Last Light yet as I don't have a PC to play it on.



It's not ridiculous. Last Light has been in dev for how long? couple of years? So why should it run so badly on release for every one and then be fixed with a magic wand patch?

Near on all of the latest releases need huge amounts of power to run them on max settings with MSAA. That's just a fact. If you don't believe me then check out the benchmarks that Kambo and I knocked out.



Well that's good to hear.

I am aware of every thing you have said, but there has not been a single major release to where driver have not yielded at least 30% increase in performance. To judge a games performance on the first few day is ridiculous simply because drivers play such a huge part in that. Yes new settings and DX11 options will demand more out of hardware, but when you notince you FPS hitting 15 20 FPS and your GPU usage and CPU usage is around 60% and not 100%, you have a problem.

The only time you can say that the game is just demanding is if 100% of the GPU and a massive portion of the CPU is being used to run it and your frames still suck. Not when your GPU and CPU are running at 50% and your frames are hitting rock bottom.
 
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