Metro Exodus Snagged By Epic Games Store - Game To Be Removed From Steam

What a terrible direction the industry is taking – platform exclusives (especially paid for exclusives…) are bad enough but now arbitrary “storefront / launcher” exclusives are becoming more mainstream…


This is terrible for the consumer and isn’t competitive at all (locking games to a specific storefront / launcher). I’m all for the game been available on multiple storefronts / launchers, but give people the choice to use their launcher of preference; especially if it’s a well-established and feature rich OR you know, they are already heavily invested in it e.g. friends, library, etc.


Also as an FYI Epic taking a smaller cut actually hurts other storefronts (due to smaller margins for profit), and their walled garden approach; while Steam is rather forward about allowing developers to offer steam keys (even at a discount) on other storefronts at NO (as far as I can see) charge / cut taken by Steam (provided they’ll also do so on Steam - https://partner.steamgames.com/doc/features/keys).
 
It's not an exclusive, it'll come to Steam, it just won't launch on Steam, the sales in the first two weeks are all that really matters to most companies, these represent the vast bulk of the financial income for almost any title. You can use almost all the features of Steam without having to buy the game through Steam specifically, so it's not really a hindrance in terms of launching convenience or features. But free competition has *NOTHING* to do with being able to buy things *where* you like, store exclusive items have been around for as long as stores(Physical or otherwise) have existed and won't disappear anytime soon, I'd recommend you get used to that aspect of life. Competition in fact often requires exclusives, as like I've said, people in an industry like this are more concerned with minor conveniences than a functional distribution of earnings that doesn't stifle the PC industry as Steam has consistently done for years now. Valve have used their position to cement a monopoly, and give them ultimate power over the PC sphere, this is why PC games are no longer cheaper than console versions amongst other things, Valve has turned PC into a console platform essentially by pressing their effective monopoly.

The Epic Store exists specifically to combat the wall garden approach of Steam & UWP, you'll find there are no where near the same restrictions placed on developers or the same liberties having to be given up, and that "No extra charge thing" means literally nothing when they're already taking the lions share, no other one group in any stage gets 30%. Developers have complete freedom to put their games on any other platform they want besides Epic store, they're just choosing not to, which they're entirely entitled to do. Giving developers more money for their work might hurt storefronts, but at the end of the day, Valve were clearly investing little to nothing of their earnings back into Steam, which is why it's a bulky, buggy legacy mess piece of software that's taking them years to gradually overhaul, and other companies have demonstrated they can create better storefronts on a pittance.
 
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This is exactly why I quit all Facebook groups when I deleted my old account and then opened a new one nearly three years later. I haven't even liked one single page.


I only have Facebook for 2 things, To read fitness, Tech and gaming articles and to easily stay in touch with family and friends overseas, I never comment on anything as even a harmless comment attracts nutjobs who want to start an argument.
 
@tgrech

My use of the word “arbitrary” in this case was my key point regarding the exclusive idea; timed or otherwise, there is no /need/ for this exclusivity (which is the wording they themselves used) on the PC platform there is NOTHING stopping developers from offering their products using both (or more e.g. GoG, etc.) storefronts / launchers – they can even offer their products at different prices to reflect the price split if they so wished – it is this precise exclusivity that I take issue with, and while I dislike “exclusives” (for games) like as you might see in the physical realm as you pointed out (collectors editions, bonus content, etc.) they are perfectly acceptable as a way to entice a purchase as you are typically gaining something extra (a discount, stuff, etc.), and you’d have a choice on whether you’d support your local game shop or a chain for example – you wouldn’t be forced to buy it from one place without an equivalent substitute somewhere else. I’d also challenge you on what items are REALLY exclusive in this day and age in ANY store (physical or otherwise) because aside from some top end luxury items / patented equipment / specialist and / or field specific equipment I can’t think of many that I can’t find in once place where I wouldn’t be able to find the same OR suitable alternative somewhere else EXCEPT with regards to some software.

By the way to clarify the “no extra charge thing” from what I’ve read and understand - they are not taking any Percent of a sale made on another storefront i.e. the proceeds are split between whichever store it was sold on and the seller only; while Valve at no cost will host the backend for downloading and running the game, updates, etc. To this end the “Lions Share” would only apply to sales they made on Steam.

Since you also brought up competition with to regards to a specific case I’d just like to point I was been more generalised in my approach in that we have at least 3 over lapping groups that we can consider to be “consumers” namely:

  • Between Suppliers (storefronts like GoG, Steam, Epic, etc.) – Having an exclusive here prevents other stores from selling the game (for a timed period or otherwise) this stifles their ability to act as what they are – storefronts.

  • Between Suppliers and Developers – Limits the ability of the developer to promote and get their software out to users (this applies more towards paid for exclusives such as we see with consoles).

  • Between Suppliers and Users (with suppliers also potentially been developers in this case e.g. Ubisoft’s – UPlay, EA’s – Origin, etc.) – Users been forced to utilise one launcher for one thing, and another for something else with no choice is in itself stifling competition or providing a drive for suppliers to improve their service. In addition each new launcher serves to fragment a user’s library’s / friends lists / etc. and expose their personal data.
As an aside valve didn’t /FORCE/ a monopoly they just, over time came to offer a superior service compared to their competitors; another example of this would be Google that has come to be the main search engine of choice for many. Further Valve doesn’t set the price of games the developers do, which in turn are set by their market research and they’ve concluded that there is no need to differentiate between different platforms pricing people will buy it regardless; In fact I recall buying games for the PC in game stores that were the same price as the equivalent console price during the early 2000s… On a final note I’m not privy to what Valve spends their money on but, hosting such an extensive library of games can’t be cheap with regards to the back end and while I imagine they turn a very tidy profit they still have to invest a significant amount into the backend; they also in recent memory have been doing a lot with regards to VR and the like so who knows…

To be perfectly honest the issue here is really not that it is a “launcher” exclusive because your right, developers shouldn’t be forced to use Steam or any other 3rd party service to sell / host / launch their games to our (gamers) benefit, it’s that it is a SINGLE STORE exclusive and that isn’t good for consumers and parties that sell games (be them physical or digital stores). The only good that /might/ come from all of this is that stores may adopt the new pricing strategy that everyone seems to have got behind if enough momentum forms… which is good for the developers I guess.
 
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It wasn't there choice. The people who own the IP choose how A4 games had to sell it. So really it has nothing to do with anything you all talk about. It's out of their hands.
 
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