Kingdom Come: Deliverance Voxel-Based Global Illumination

WYP

News Guru
Have a look at Kingdom Come: Deliverance using Cryengine's new Voxel-Based Global Illumination feature, which offers an amazing visual improvement for a mere 6% performance loss.

29060526611l.jpg


Read more on Kingdom Come: Deliverance using Voxel Based Global Illumination.
 
Last edited:
I really like that. Much more natural lighting. But I'm not sure if sacrificing performance for better graphical fidelity is worth it :p
 
The difference in the depth of the foliage and trees is phenomenal. If there is a huge button that says ULTRA GI and it uses lots and lots of GPU power but is quite light on vram then i'm in. I would play that game (IDK, what is it?) just to see the trees. On a scale of 1 to ethan carter sign me up for this pointless cry engine beauty.

JR
 
The difference in the depth of the foliage and trees is phenomenal. If there is a huge button that says ULTRA GI and it uses lots and lots of GPU power but is quite light on vram then i'm in. I would play that game (IDK, what is it?) just to see the trees. On a scale of 1 to ethan carter sign me up for this pointless cry engine beauty.

JR

All of this! The depth created by that lighting really gives a sense of immersion.
 
It's really gorgeous, but imo, the colours become really funky and unnatural looking with it on. Just way too much saturation. It doesn't look like they'd actually been outside before deciding how it should look.
 
Looks pretty good. Hopefully they can get it finalized before the game releases next year to get rid of any bugs or odd/unexpected performance loss in certain cases:)
 
This is a pretty huge deal. Remember The Witcher 3 "downgrade"? It wasn't really anything other than the fact that CDPR decided to ditch Global Illumination because it kills performance. If they had this kind of tech in their engine The Witcher 3 would look like it did in those early trailers and system requirements wouldn't change a bit.
 
Back
Top