is it just me......

equk

New member
..or are there loads of kids using cheats on cs:s??

I'll be glad when the oc3d de_dust2 server is back up as the one I've been playing on atm (have seen a few oc3d peeps also) seems to be full of cheating kids :(

just played a game where I got headshotted thru the door with an AWP twice by the same person but the admin didn't do anything. Then I got headshotted thru a box with an AWP (by another) and everyone quit off the server. Probably noticed the bloke was obviously cheating :(

Also these 3 times the shots were the first and only shots fired at me so it wasn't just lucky spam :(

I've not noticed it on the OC3D servers, as I guess at least they are adminned properly.

Are there really that many cheats on cs:s?, is VAC really that bad? :(
 
tbh source has become so random and unpredicable its hard to spot non-blatant cheaters.

Stupid valve, bring on UT2k7!
 
Ham said:
tbh source has become so random and unpredicable its hard to spot non-blatant cheaters.

Stupid valve, bring on UT2k7!

hmm

ut2k7 looked good, but now it's DX10 isn't it? :(

which means no cross-platform support, forced to buy vista (ms osx) and forced to buy yet another graphics card. :rolleyes:
 
name='llwyd' said:
think its DX9 with an optional DX10 patch isnt it?

I hope so :) but not so sure.

I thought they put the release forward/back due to the dx10 only coding?

Still no cross platform then tho :(
 
name='equk' said:
Are there really that many cheats on cs:s?, is VAC really that bad? :(

yes and yes

valve is a load of crap,anti cheat my a$$ lol they can sux my left one:rollingla
 
Yep, VAC isn't worth anything. Rather than Valve keeping it up-to-date they prefer to impliment stupid features that bugger up servers and waste server admin's time (such as DWP and this latest crappy cvar).

The net is full of undetectable hacks, I ever caught a speed hacker on our deathmatch server last night. Slapped him around the map for a good 10 minutes before he got fed up and left.

Same goes for the game we played last night against some clan. First half we whooped em, and second half they stated using speedhacks etc just to try and win.

Hopefully the D2 server will be back tonight. Linux is causing too many problems so i'm switching the server to Windows 2k3.
 
name='XMS' said:
Hopefully the D2 server will be back tonight. Linux is causing too many problems so i'm switching the server to Windows 2k3.

Cool :)

Would've thought linux without a window manager would be a lot faster than windows tho :) ( linux with a window manager would probably lol :) )

I have demos of 5 people who went on the Jolt server a few weeks ago using the speedhack and aimbot, advertising a website lol :(

The jolt admin banned their Valve ID's tho, which was good. I guess kids must be stupid enough to actually buy hacks lol :rolleyes:
 
equk said:
Would've thought linux without a window manager would be a lot faster than windows tho :) ( linux with a window manager would probably lol :) )

You'd think so, but to get Linux working faster than Windows you need to recompile the kernel with the specific drivers for your hardware. Otherwise it just runs with generic drivers (SATA drivers running in UDMA33 for example) which kills performance :(
 
name='XMS' said:
You'd think so, but to get Linux working faster than Windows you need to recompile the kernel with the specific drivers for your hardware. Otherwise it just runs with generic drivers (SATA drivers running in UDMA33 for example) which kills performance :(

You can change the DMA by using hdparm tho ??

Altho SATA should have proper support if it's a newer kernel.

You shouldn't need to recompile anything, providing the drivers are already compiled as modules which can be loaded on hotplug or bootup.

You could go hardcore and do a stage1 gentoo tho :)

haha I've found that's the best way to learn linux. (been using linux since 1998)
 
equk said:
You can change the DMA by using hdparm tho ??

Altho SATA should have proper support if it's a newer kernel.

You shouldn't need to recompile anything, providing the drivers are already compiled as modules which can be loaded on hotplug or bootup.

You could go hardcore and do a stage1 gentoo tho :)

haha I've found that's the best way to learn linux. (been using linux since 1998)

The distro we used was based on kernel 2.4, so never had any proper inbuilt support. Always had to configure the drives in the BIOS for compatability mode and then Linux would run them sloooow.

Unfortunately hdparm never worked, just froze the box :(

Tried Gentoo a while back - wouldn't recommend it to anybody mentally unstable on the verge of suicide (like me atm :p).

Had I have known you were a linux pro earlier, I might have bugged you for some help :p
 
I remember doing a stage1 gentoo :) took something like 6 or 7 hours in total. With all the compiling and being on 512k adsl lol.

I did do a stage3 for my old firewall tho which was so easy and totally stable and fast :)

But atm I really like debian based systems where everythig is already compiled :) compiling time takes so long. Especially when you want a new window manager.

Altho since the later 2.4 and early 2.6 kernels, recompiling the kernel is pretty quick :)
 
name='FragTek' said:
Valve should start using PunkBuster IMO.

Hmm it does sort of work, altho it can be bypassed pretty easy.

Also has been known to falsely pickup certain apps as cheats, like ages ago when a australian ISP's software was picked up as a cheat by PB and loads of peeps got banned :(

A good start would be to make servers pure like quake3, but then no one would be able to use custom 'skins'. It would stop a lot of the cheats tho. As I understand it, VAC only checks certain files.
 
name='FragTek' said:
Valve should start using PunkBuster IMO.

There really is no excuse for a half decent cheat detection system. Rather than blacklisting individual cheats, they should impliment a way of detecting cheats by the way that the player moves.

For example:

If they go from point X on the map to point Y faster than possible with a standard model, then they are using a speedhack.

If they track an enemy through a wall accurately or their crosshair co-ordinates don't match up with where they are shooting then they are using a wall hack/aimbot.

If when shooting, there is no recoil, then they are using an anti-recoil hack.

But nah, they'd rather spend time designing a system that makes a deagle cost £16k.
 
XMS said:
For example:

If they go from point X on the map to point Y faster than possible with a standard model, then they are using a speedhack.

But then surely lag/latency becomes a factor, so if someone suddenly jerks from one pos to another and it's over the set distance/sec they would get kicked and banned??

name='XMS' said:
If they track an enemy through a wall accurately or their crosshair co-ordinates don't match up with where they are shooting then they are using a wall hack/aimbot.

Could be ok, but not sure how they would implement it. Could also be problematic as someone might unknowingly aim at someone thru a door or wall etc and then get kicked or banned falesly.

name='XMS' said:
If when shooting, there is no recoil, then they are using an anti-recoil hack.

This could be a good one, I've seen loads of people using weapons with no recoil, especially people in certain clans.
 
I just thought aswell, one good thing could be to implement a screenshot system where the server admin can request a screenshot from a certain player if they are suspected of wallhacking etc. Like on PB.

Then you would have some proof to send VAC or even enough to be able to name and shame or ban them from your server knowing they deffinately cheat.
 
name='equk' said:
But then surely lag/latency becomes a factor, so if someone suddenly jerks from one pos to another and it's over the set distance/sec they would get kicked and banned??

True, but then if anybody has lag bad enough to cause this, they should really be kicked anyway. Its just not fair on the rest of the players to chase a laggy person around the screen. You could always make it so that it only happens after several occurances of a possible speed hack detection.

equk said:
Could be ok, but not sure how they would implement it. Could also be problematic as someone might unknowingly aim at someone thru a door or wall etc and then get kicked or banned falesly.

Not necessarily kick people just for shooting thru doors as most of us do this all the time. But maybe record the players crosshair in a 1v1 situation to see if they are tracking the enemy across the map. Again - only kick if this happens x times.

Obviously all of this should be tweakable by the server admin so they can make the server as hardened or relaxed as they see fit.
 
XMS said:
True, but then if anybody has lag bad enough to cause this, they should really be kicked anyway. Its just not fair on the rest of the players to chase a laggy person around the screen. You could always make it so that it only happens after several occurances of a possible speed hack detection.

Not necessarily kick people just for shooting thru doors as most of us do this all the time. But maybe record the players crosshair in a 1v1 situation to see if they are tracking the enemy across the map. Again - only kick if this happens x times.

Yer that sounds a good way of doing it :)

The problem with seeing if people are aiming thru something is u can't tell as you can't see thru stuff yourself.
 
Aye well if someone is hacking well then it's practically impossible to tell if they are or not.

More often than not tho people who are hacking are idiots and it's blatent
 
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