looz
Active member
Well you can take a look at Digital Foundry's CPU tests which almost exclusively test single player titles, and they've also pointed out that lowest FPS dips are CPU bound - in many titles even in 4K.
Also that it's preferable to not be CPU bound as that often leads to massive frame time inconsistency. Being GPU bound (or capped, preferably by in-engine means) is generally a lot smoother.
Also that it's preferable to not be CPU bound as that often leads to massive frame time inconsistency. Being GPU bound (or capped, preferably by in-engine means) is generally a lot smoother.