Going from some recent products, Koduri's experience, and their targets of AI & ML presumably this is going to be a HBM based part. While we can assume the architecture is designed to scale from integrated graphics to HBM-based discrete cards (Remind anyone of Vega?) I think they're much more likely to target enterprise & prosumer first with both SKUs and driver development with regards to the discrete cards. Gaming cards aren't just lower margin, but good drivers today, especially with DX12 & Vulkan titles, requires a lot of talented staff dedicated to communicating with an assortment of engine & game designers to ensure both the game code and drivers handle the interaction correctly(Intel has improved somewhat over the years with their iGPU drivers but given they havn't updated their iGPU arch for a fair few years now it's not like there's much they can run at the moment anyway, though Hades Canyon is their practice run for that I guess). It'll certainly be a target but I'd assume they put at least 6 months between the first cards and any gaming-specific(IE consumer tier pricing with all the enterprise features fused off and shorter HBM stacks) cards.