If you don't like The fury now -- Wait for windows 10 and Direct X 12

Jessedavid4

New member
There is some disappointing posts about not getting the card as of late.
I don't usually post on here -- actually I usually comment on FB posts.

But I would like to add something... Before you guys think the Fury isn't a matchup for the 980 Ti.. You should considering how it matches up against it, when windows 10 and DX12 comes out. You may actually be surprised.

And I doubt that oc3d won't do tests on the new card(s) when it does come out! So don't lose hope yet -- though I think the card is great non the less due to power consumption, cooling and what it can perform. Plus I think there aren't many programs yet that can use HBM -- We'll just have to wait and see!

Just don't lose Hope -- Hold on to it like it's a little heart with very little blood left.
 
It is kind of strange.. they said they were going to talk about the APUs at E3 -- but I guess not... 15 watts of power to use, so idk what happened.

But remember, Microsoft is not AMD and usually (not always) releases stuff on due dates. :)
 
I'm just waiting to see what AMD does with their next driver update(s). if anything is going to change the way the Fury X performs, its that.

That being said, while the Fury X results haven't been as good as i wanted, from what i've seen at 4k it closes the gap with the 980 Ti a bit. Plus DigitalStorm did some Xfire tests and (assuming their results are trustworthy) the Fury X would appear to scale quite well... and speaking of Directx 12, it's supposed to support memory stacking (if publishers also support it in their games), so that 4gb HMB would become 8gb. Just have to wait and see i guess, which works well for me because i want to upgrade my Monitor and GPU in about 3 months (aka, just before the Fallout 4 release).
 
The dev's right now can't even port Batman over correctly, and you think they will be using stacked RAM in the next year? Maybe in three years that might work. You might even see a few attempts just for a demo I think. I would not expect anything functional anytime soon when it comes to stacking RAM in multi card situations.
 
The dev's right now can't even port Batman over correctly, and you think they will be using stacked RAM in the next year? Maybe in three years that might work. You might even see a few attempts just for a demo I think. I would not expect anything functional anytime soon when it comes to stacking RAM in multi card situations.

Just because there was one bad port from one dev studio, doesn't mean that studio speaks for all the other studio's out there who do port well:)

People who made Batman for consoles(the original team) aren't the ones you ported it over to PC... that was another dev company and they didn't have much time to port it over. If they had another month or two it would have been better polished. I don't think any devs with limited time to port over to PC a game of that size would be able to get it much better.

I see this everywhere I read now a days.. people think DX12 is going to magically increase their FPS by huge amounts because it "takes advantage of the GPU better" when in fact it's really the CPU that's reaping nearly all the benefits. What the API gives the CPU in regards to efficient use, allows the GPU to get a more consistent usage and less time waiting for instructions. It won't give you that much of a performance increase. It's probably more fair to say the extra FPS will be becoming more from the CPU rather than the GPU(don't quote me on that:p). Until Devs get really familiar with DX12 it will probably be that way.
 
The dev's right now can't even port Batman over correctly, and you think they will be using stacked RAM in the next year? Maybe in three years that might work. You might even see a few attempts just for a demo I think. I would not expect anything functional anytime soon when it comes to stacking RAM in multi card situations.

True, it's a long shot for sure. Still, hopefully it'll be implemented by the time that 4gb of HBM gets a little short in the tooth
 
The dev's right now can't even port Batman over correctly, and you think they will be using stacked RAM in the next year? Maybe in three years that might work. You might even see a few attempts just for a demo I think. I would not expect anything functional anytime soon when it comes to stacking RAM in multi card situations.

You also forget that Nvidia is the one working with the devs for batman to be fixed! So for AMD it may be different -- batman was just a bad release and most of us don't know why. Would be nice if they could get that fixed and am glad to see nvidia devs trying to help out with it!
 
It's not about Nvidia or AMD when it comes to using stacked RAM. That will all be in the dev's corner. The drivers and API will allow it, but it has to be programmed that way.

I am sure both AMD and Nvidia are working hard with RS to get this game fixed.
 
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