HUGE gains expected from AMD's next-gen UDNA GPU architecture

WYP

News Guru

AMD reportedly targets huge per-CU performance boosts with its UDNA graphics architecture.​


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Read more about AMD's plans for its UDNA GPU architecture.
 
What about large price increases too?
I do hope that AMD can return to the higher end of the market. That would necessitate higher prices.

That said, I am assuming that isn't what you mean. AMD will price their GPUs at what they think they can get away with. So to get good value for money, we need strong competition from Intel and Nvidia.
 
I'm hoping AMD tries to push more devs to upgrade prior FSR2+3 games to FSR4, As well as newer games obviously, As anything prior to FSR4 is lacking in most areas, Nvidia's newer DLSS especially with its new Transformer model is really impressive so I hope AMD make this push.
 
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I'm hoping AMD tries to push more devs to upgrade prior FSR2+3 games to FSR4, As well as newer games obviously, As anything prior to FSR4 is lacking in most areas, Nvidia's newer DLSS especially with its new Transformer model is really impressive so I hope AMD make this push.

That would be a welcome change. AMD's new driver updates are increasing FSR 4 support, but we need developers adding this to their new and older games. They need to get rid of Nvidia's DLSS advantage.
 
Getting a plug in for UE5 will definitely go a long way towards that goal.

AMD Graphics team is small. They are starting to gain traction on hardware, now it's time to invest heavily into software innovation in order to become more appealing to devs and gamers. It's going to take some time.
 
Getting a plug in for UE5 will definitely go a long way towards that goal.

AMD Graphics team is small. They are starting to gain traction on hardware, now it's time to invest heavily into software innovation in order to become more appealing to devs and gamers. It's going to take some time.

I think AMD's plan is to get tools in the hands of developers soon. So far, FSR 4 support has been at a driver level, which means that developers can't integrate it into their games themselves. They have to rely on AMD supporting it if they implement FSR 3.1.
 
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