HTC announces their Vive Pro VR headset

While it's brilliant the resolution has increased which VR sorely needs, I reckon the price is going to be in the region of £999 going by HTC's previous price of the Vive.
 
While it's brilliant the resolution has increased which VR sorely needs, I reckon the price is going to be in the region of £999 going by HTC's previous price of the Vive.

Yeah... we need a price decrease for the Vive. We need a new version of the OG Vive with Steam Tracking 2.0 (cheaper) and a price tag that is more competitive with the Rift.
 
Yeah... we need a price decrease for the Vive. We need a new version of the OG Vive with Steam Tracking 2.0 (cheaper) and a price tag that is more competitive with the Rift.

I can see Oculus coming out with the CV2 that has the same res/fov/refresh rate/OLED etc.... as this new Vive but quite a chunk cheaper, Having tried both Vive and Rift, I can't understand why anyone would pay sooo much more for the Vive when it's the exact same res/fov/refresh/OLED as the Rift minus the aesthetic differences.
 
Wow that thing STILL looks ugly as heck. Much prefer the streamlined and clean look of the Oculus Rift IMHO.

Ah well.....its not all about looks I guess. :\
 
I bet you hands down, the increase in resolution will only make it slightly better than the Rift.

The SDE on the ViVe is so terrible, that it should fix that before anything. We have a vive and rift in work now. Novelty stress relief from busy days to unwind. Vive in PCars is horrendous. Dont think resolution increase will make it better :S
 
I bet you hands down, the increase in resolution will only make it slightly better than the Rift.

The SDE on the ViVe is so terrible, that it should fix that before anything. We have a vive and rift in work now. Novelty stress relief from busy days to unwind. Vive in PCars is horrendous. Dont think resolution increase will make it better :S

The thing I don't like about the Vive even though it's the same res, Fov and refresh rate as the Rift, Is the screen looks lower quality to my eyes i.e more of a screen door effect, Hence why I went with the rift.
 
I've heard rumblings (from the guy at Vive on the cast) that this is for the pro industry only ATM.

Also this - the resolution will butt secks any GPU on the market.
 
It's funny how these tiny little screens are capable of bringing modern GPUs to their knees. That seems "off" to me, like it just shouldn't be. Also, all these res increases don't mean d!ck without the software to drive the experience. I suspect your old games aren't suddenly going to look way better, they're suddenly going to perform way slower. Old stuff being forced to run in higher resolutions that it wasn't designed for might not be the experience you're expecting.

Talk about nuts: Pimax. They're promising 8K per eye, and possibly needing dual 1080TI's, or even dual next gen GPUs. Wat?
 
Well tbh? it's almost like AMD predicted this and Navi being multi cored ETC. Now what they should do is get each core to render each screen. Or two per screen.

But yeah, mGPU is really going to have to actually do something and bloody soon. Or VR will die and come back in another decade when we can actually do it properly.

BTW, it seems you can *cough* "borrow" Fallout 4 VR so am grabbing now.

There is an app that makes the normal FO4 run in VR but it needs loads of fiddling and costs thirty quid. Paid that before for Tridef, never again.
 
I bought FO4VR for $80 and already owned it. :) I don't think I can play it with the Touch controllers though. I never played consoles, so playing a first person game with anything other than a mouse and WASD is almost impossible for me. Walking around in FO4VR for the first time was truly stunning though, what an experience. If only I could get the movement down.
 
Well tbh? it's almost like AMD predicted this and Navi being multi cored ETC. Now what they should do is get each core to render each screen. Or two per screen.

Um yeah I highly doubt this will happen anytime soon. That amount of specific architecture programming required just for that feature(which wouldn't even work well anyway) sounds like faaaaaaar to much hassle.

Vega barely does well with VR now. Then splitting the core up even with Navi being better just sounds nuts. Especially since the resolution is constantly going up. I mean even now with the exception of 1080ti and above doing VR with 1 card is a chore and we are only talking about splitting up the workload with 2 GPUs. To go from that to a half GPU? I don't think so. I don't think Navi is going to anywhere near the competition. It'll basically be a 1080ti in 2019(my prediction) but trying to VR with much higher resolutions and possibly refresh rates.
 
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