High FPS obsession

TomFordNYC

New member
Hi guys,


There seems to be a massive obsession with gamers to get the highest possible FPS score whilst gaming. So much so you see many posts on many forums like "hey guys HELP...my FPS has dropped from 100 to 90....what is going on?....this despite playing the game on a 60mhz monitor.....which begs the question, why?

For instance, I've seen gamers play their games with graphics settings set lower just to get a higher FPS even though they are gaming on a 60mhz monitor. Now apart from the odd high FPS racing glitch on GTA V it just seems to be wasting GPU juice as no game i've ever played looks better at 80 fps than 60 fps on a 60mhz screen.

I get it for benchmarking purposes to see what the GPU is capable of but not during gaming. So unless i'm missing something, surely it's best to make the game look as good as it can and keep it at your monitors refresh rate by locking with v-sync rather than getting a high fps score at the expense of the games visuals.

Any thoughts?

Ssorry if this has been posted on the wrong section.
 
Hi guys,


There seems to be a massive obsession with gamers to get the highest possible FPS score whilst gaming. So much so you see many posts on many forums like "hey guys HELP...my FPS has dropped from 100 to 90....what is going on?....this despite playing the game on a 60mhz monitor.....which begs the question, why?

For instance, I've seen gamers play their games with graphics settings set lower just to get a higher FPS even though they are gaming on a 60mhz monitor. Now apart from the odd high FPS racing glitch on GTA V it just seems to be wasting GPU juice as no game i've ever played looks better at 80 fps than 60 fps on a 60mhz screen.

I get it for benchmarking purposes to see what the GPU is capable of but not during gaming. So unless i'm missing something, surely it's best to make the game look as good as it can and keep it at your monitors refresh rate by locking with v-sync rather than getting a high fps score at the expense of the games visuals.

Any thoughts?

Ssorry if this has been posted on the wrong section.

Input latency and frame latency are both drastically reduced when getting stupid high frames even on a 60Hz display, You will not see the extra frames due to the monitors restrictions but you will notice the latency reduction, This is only really useful in FPS and racing games though generally.

An example here shows the frame latency in the top left corner with and without a 60FPS cap with the lower frame latency producing a smoother more snappy experience.

With cap -

9srIefz.png



Without cap -

64XDszK.png
 
Last edited:
Also without vsync the framerate and your monitor's refreshrate aren't synced, so the odds of having a frame displayed twice are quite high at 60fps. Regarding the input lag, that is the case with many games even though some (i only know of one) go through the effort of running a separate thread for input, which allows for 1000hz input regardless of framerate. I hope we'll see more of that in games where input matters.
 
Back
Top