WYP
News Guru
It looks like 343 is ditching their Slipspace Engine.

Read more about Halo's move away from 343's Slipspace Engine.

Read more about Halo's move away from 343's Slipspace Engine.
It does limit the types of games that can be produced optimally. Sometimes creating your own engine is the smart thing to do. There's no such thing as a universal game engine despite how good UE has tried to become(tbf UE5 is quite impressive which is the reason for many big studios switching)
I say just be careful what you ask for! Never know how it will turn out
We don't need universality though, just main engines e.g. like the phone industry has apple, android and ubuntu.
UE, Unity and one more would be perfect. Besides, Id rather see delays and bug quashed releases than what gets pushed out right now. Who knows, perhaps Anthem could have been better, Star Citizen may have been further along had it not tried using Amazon lumberyard only to drop it and switch, etc. Lets not even comment on how bad the Dice Engine is these days... the exploits you could do by manipulating graphic settings was comical.
I support this.
If the gaming industry were able to all move towards more commonly used engines, we would have better support and maybe less bugs.
I get the its good to make your own engine to optimise your own features, but lets face it, Ubisoft, Dice and Bethesda release just awful titles now, with a buggy mess allowing your to exploit the games via the engines themselves.
It would put pressure on the main engine providers to ensure its optimised fully as much as possible.