WYP
News Guru
Running Games on the Cloud Using Google's Servers.

Read more about Google's Stadia Instant Access Game Streaming Service.

Read more about Google's Stadia Instant Access Game Streaming Service.
Last edited:
Enabling Vsync at 30fps adds upto 33.3ms of latency, most TVs add more than 25ms in their standard mode alone.
I have just pinged www.google.co.uk and got 26ms. For a single player game that is going to be fine. I'm not so sure for Rainbow six or Battlefield.
What a short-sighted way of looking at it, this means there's no possibility of lag compensation. Any remotely competitive multiplayer is going to be sub-par. A stable latency introduced by DSL, distance etc. can be compensated in code and many games do it rather well, but when the game runs in the cloud that's not possible. As a result players closer to the data centre have a distinct advantage unless they introduce fake lag, which means poor experience for everyone.As Google said in its keynote, the flip side of this is that you don't need to add any more latency for multiplayer networking. All that networking is done in the data centre.
Call me old fashioned, but I just don't think I'll ever buy into this games as a service thing. I like to know that should a company shut down I'll have the files on my computer. I may need to crack them to play them, but they're there just in case.
And yes, I do still buy CD's and Blu-rays. I even buy proper paper books.