Interesting how everything can be buried with simple "no money to do so".
If AMD don't have money how they managed:
-develop HBM
-get Never Settle bundles
-make Gaming Evolved games heavy compute to gimp Kepler
-force all developers to use Async instead of better graphics
Not nearly as interesting as your ability to ignore the real point, and claim I said something I didn't, saying AMD can't afford to bully nVidia isn't only about money actually, but also marketshare, and saying that AMD can't afford it doesn't equal that AMD has no money, they obviously do, however there's some flaws in your logic.
-Developed HBM, in cooperation with Hynix, and according to AMD they don't have any licensing deal, as in they don't make money when Hynix or anyone else makes HBM memory.
- Adding a few games with your software partners is not a massive cost.
- lol, BF4 a GE title worked just fine on Kepler, it's only later titles where Tahiti(79xx & 280/x) keeps up with 780/Ti, and most of them aren't GE titles, in fact Far Cry Primal is a TWIMTBP title, albeit a less than usually gimped.
-Async is part of DirectX 12, not using it would be silly from a developers side because an architecture that supports it gets more performance(From what I read it makes it possible to do compute tasks simultaneously as you do a render task), just because AMD happens to support it doesn't mean these developers are being AMD friendly by using it, and I'm not even sure all DX12 titles uses it, GOW:U for one.
Here's what AMD partners get, look at Tomb Raider 2013, now look at Rise of the Tomb Raider, 2013 was GE and used TressFX, ROTR isn't and doesn't, the hair looks similar, but because AMD's GE partners get the source code for the technology, so in case of TressFX, Eidos developed it further and made it their own, you literally can't do that with Gameworks features as they are added as packages on the side, AMD does not gimp, if developers do on AMD's behalf then honestly they are making boneheaded decisions, but they can control the technology they've implemented from AMD. I don't think TWIMTBP supported developers try and cripple AMD HW, but the gameworks feature they add, often in the last minute does.