Forza Horizon 3 will soon be getting a performance improving patch

No I was on about the scorpio is supposedly going to run at 4k an pc ultra settings 60fps, where as on the xbone it's just 1080p (not sure if up scaled or of the settings or frame rate). I was just pointing out that this is probably what is going great to help scorpio reach that, alongside the hardware bump obviously
 
No I was on about the scorpio is supposedly going to run at 4k an pc ultra settings 60fps, where as on the xbone it's just 1080p (not sure if up scaled or of the settings or frame rate).

Where'd you see that? Pretty sure it's just 1080p -> 2160p
 
So they are just upscaling everything and that's it? No texture improvements, etc?

I dunno. All I heard was it was running at 4K easily. If textures look good at 1080 you don't really need higher res textures apart from UI. They are nice to have sure, but considering the game is already out I just thought they only tested it upscaled. Since reading that tweak town post I can see they might have tried higher settings too.
 
I dunno. All I heard was it was running at 4K easily. If textures look good at 1080 you don't really need higher res textures apart from UI. They are nice to have sure, but considering the game is already out I just thought they only tested it upscaled. Since reading that tweak town post I can see they might have tried higher settings too.

Oh gotcha.
Just curious though, the UI gets textures? Like a rear view mirror I would understand in a race game, but for a game like an RTS, it gets its own textures?
 
Oh gotcha.
Just curious though, the UI gets textures? Like a rear view mirror I would understand in a race game, but for a game like an RTS, it gets its own textures?

Not sure what you mean. For a 3D game UI textures are the only real textures that are rendered 2D 1:1 pixel mapping with the screen. So when they don't look native res it looks bad. Where as in world textures rarely get rendered at full res unless you put the camera right up to the surface.
 
How big is the content in comparison to Horizon 2? because I was a little disappointed by that one.

In terms of cars and modifications i have no complaints, but the map is a bit small, roughly 10x10km. You can do the longest race in less than 10 minutes. And the DLC is ridiculously pricey.
 
In terms of cars and modifications i have no complaints, but the map is a bit small, roughly 10x10km. You can do the longest race in less than 10 minutes. And the DLC is ridiculously pricey.

Did you get the mountain DLC? Any good if so?
 
Not sure what you mean. For a 3D game UI textures are the only real textures that are rendered 2D 1:1 pixel mapping with the screen. So when they don't look native res it looks bad. Where as in world textures rarely get rendered at full res unless you put the camera right up to the surface.

Oh so basically it's rendered at one resolution only and when upping the game resolution it doesn't scale?
 
Oh so basically it's rendered at one resolution only and when upping the game resolution it doesn't scale?

The UI will scale yeah, depends what DPI the UI textures have been authored at. For example viewing an old game at 4K may show a muddy UI but a current game at 4K may have UI textures authored at 4K DPI so will look crisp at all resolutions up to 2160p.
 
Oh so basically it's rendered at one resolution only and when upping the game resolution it doesn't scale?

http://www.rastertek.com/dx11tut11.html
I don't know whether this way of doing it is still up to date. It's still just a texture applied to a triangle, so it scales like any other texture rendered on a 3d object as well. For higher resolutions you just switch to a higher res texture, or you start with a high res texture and scale it down (might cause compression artifacts).
 
The UI will scale yeah, depends what DPI the UI textures have been authored at. For example viewing an old game at 4K may show a muddy UI but a current game at 4K may have UI textures authored at 4K DPI so will look crisp at all resolutions up to 2160p.

http://www.rastertek.com/dx11tut11.html
I don't know whether this way of doing it is still up to date. It's still just a texture applied to a triangle, so it scales like any other texture rendered on a 3d object as well. For higher resolutions you just switch to a higher res texture, or you start with a high res texture and scale it down (might cause compression artifacts).

Ok thank you both for the explanation:)
 
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