DX12 Will Allow Game Code To Run Faster On Xbox One/PC

If they aim to use compute shaders, just goes to show how important it will be in the future if more and more people use them. Also shows AMDs forward thinking by adding them back in 2011 to GCN. Hopefully Nvidia sorts this out otherwise they could be at a big disadvantage.
 
If they aim to use compute shaders, just goes to show how important it will be in the future if more and more people use them. Also shows AMDs forward thinking by adding them back in 2011 to GCN. Hopefully Nvidia sorts this out otherwise they could be at a big disadvantage.

I assume you're referring to async and not just compute shaders.
 
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