DX10 release

name='ai_01' said:
anyone know when DX10 is coming out, Q2? im guessing for sure?

not sure when dx10 is out, but i'd be wanting to know when the dx10 games/more dx10 cards will be available. I mean there isnt exatly a lot to choose from.
 
???

the DX10 API is already available (in Vista) and the developer tools (SDK) can be downloaded

the actual applications/games on the other hand probably won't be seen for another couple of months
 
Funny as ive heard differently. That the DX10 in Vista is actualy 9L right now, and that the real one will be released around the time R600 is and the G80 midrange will be released somewhere around there as well.
 
both are included

i've been told you can test the dx10 sample apps from the sdk in vista using an 8800 card and the latest drivers
 
name='Pyr0' said:
both are included

i've been told you can test the dx10 sample apps from the sdk in vista using an 8800 card and the latest drivers

Hmm I have the DX10 sdk so I may just give it a go :)
 
Proof DX10 is alive and working in Vista:

Nvidia release first DX10 Demo:

NVIDIA Demo: Cascades

Explore a fantastic new world of endless rock formations and exhilirating detail. Watch majestic waterfalls cascade down the rock, while buzzing swarms of dragonfly-like inhabitants dive and play. Zoom in close to examine the vibrant surface detail, or move the camera up or down to explore the rock’s infinite outcroppings, cliffs, and caves.

Sit back and watch as the camera follows the water down as it flows over the rock, falls through the air, and crashes back onto the rock below in a cloud of mist. Or, take control and interactively place your own waterfalls on the terrain to create a beautiful personalized dreamscape just the way you want it.

FEATURES:

* Microsoft DirectX 10: Every aspect of the Cascades demo demonstrates next-generation features enabled by DirectX 10, including the generation of content, dynamic particle systems, and the high quality rendering of the scene.

* Procedural Geometry Creation: Rock structures are not only rendered, but also constructed by the GeForce 8800. This permits the user to move up or down forever, with the GPU continuously streaming out colossal chunks of rock in a wide variety of random shapes.

* Dynamic Particle Physics: The GeForce 8800’s geometry shaders perform all the physics calculations for the water, allowing the waterfalls to collide with the rock surface and to form rivers flowing around the features of the rock. Water particles are generated, propagated, and retired on the GPU, leaving the CPU free to perform other tasks.

* Displacement Mapping: Improved displacement mapping techniques use a simple height map in a complex pixel shader to display detailed cracks and bumps that are able to occlude each other, resulting in an extremely high level of realism on the rock surface.

http://www.nzone.com/object/nzone_cascades_home.html
 
So im guessing all the crap Microsoft spit at us about DX10 being a download is not true? Psh, whats new. (as in DL i mean not bundled with Vista and you have to get it from their site when they release it.)
 
That demo is awesome, those are some of the best water effects I've ever seen, anyone else played with it yet?
 
name='PP Mguire' said:
So im guessing all the crap Microsoft spit at us about DX10 being a download is not true? Psh, whats new. (as in DL i mean not bundled with Vista and you have to get it from their site when they release it.)

The demo comes with a DX10 API, so I dunno if it's different to the one in Vista already
 
Come to find out thats just the nVidia booth demo they used to demonstrate their new DX10 graphics cards last year. Guess its released as a toy now.
 
name='PP Mguire' said:
Come to find out thats just the nVidia booth demo they used to demonstrate their new DX10 graphics cards last year. Guess its released as a toy now.

Ye well they usually do that. I want a Mad max one :D

It's pretty cool to faff around with imo :)
 
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