DOOM Closed Alpha Requirements announced

WYP

News Guru
The minimum and recommended requirements for DOOM's closed alpha have been released, comparing a GTX 780 to a R9 280.

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Read more on DOOM's Alpha requirements.
 
More and more games are saying now Recommended is an i7 also i find it funny that the Recommended OS is 7 & 8.1 no Windows 10 yet
 
Its weird seeing the 780 compared to the 280. Its often the other way around, something like a 670 compared to a 290..
 
Shouldn't they have compared the 780 to the 290
Yeah pretty much. I guess this means the game currently favours AMD cards a bit more if it isn't a typo.

I'm sure i have seen other games that are coming out that also say recommended CPU is a i7
The 3770k has been on recommended spec lists for a while now. Not sure why as quite a few games that recommend them don't even use hyperthreading so an i5 is just as good.
 
Its weird seeing the 780 compared to the 280. Its often the other way around, something like a 670 compared to a 290..

VRAM, those ate the first cards from both NV and AMD to have 3GB of VRAM, except for the special 2xRAM cards from previous generations.
 
VRAM, those ate the first cards from both NV and AMD to have 3GB of VRAM, except for the special 2xRAM cards from previous generations.

ah yes! Didn't think of that. I'd have thought they would have chosen the 4gb 670 if that had been the case but I presume the 780 sold better.
 
Heyyo,

VRAM, those ate the first cards from both NV and AMD to have 3GB of VRAM, except for the special 2xRAM cards from previous generations.

shh 2GB GTX 680 SLI setup of mine... you're not exactly completely outdated yet... you're just going into classic enthusiast territory is all... just like classic cars and stuff I swear. :(

Lol, anywho... It will be interesting to see what they do with the game for sure. Despite people giving Doom 3 flak for not being old school? I enjoyed that game... just not the terribly broken netcode lol, and how it was almost as bad even in Quake IV. I hope the netcode in the new Doom turns out good... maybe borrow all the work that Splash Damage did in ETQW? (they need to get the licensing issues of that game figured out tbh it's a shame she's no longer for sale).

As for the i7 for recommended hardware? Sounds like it will be one of the better optimized games for up to eight threads if they pull it off correctly. Tbh I've noticed a lot of recent AAA games making really good use of multi-threading... that's definitely something game developers have been handling very nicely.
 
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Most modern games have supported threads quite well, so there's not been much between any CPU tbh.

I know that at 4k you don't need a good CPU. I was running a 3970x @ 4.7ghz in my old rig and the board went bang so I switched it out with a 8 core Xeon running at 2ghz and there was absolutely no change in FPS in modern games (GTAV and so on).

I really should have tested my 8320 @ 4.7ghz with 4k before giving it away. Am really kicking myself over that now !
 
2 things to consider:

1. When it states an i7, remember that includes even first gen i7. They are quite old now, so it's probably more to do with hertz than cores/hyperthreading.

2. NVidia's planned obsolescence is becoming more obvious as times go by. Just look at Battlefront, where a 290 beats a 780ti, even though the game is not VRAM limited at 3GB.

NVidia's hardware is fairly weak, but performs very good due to highly optimized game ready drivers, that has low CPU overhead and multithreaded in DX11. However NVidia are already phasing out Kepler, and even lower end Maxwell cards. Next year when Pascal launches, we will probably see 980ti plummet in performance compared to AMD, like we are seeing now with Kepler.

When DX12 becomes more used, and concurrent async compute is being used on AMD hardware from the console code, this issue might get even worse.
 
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