DLSS Won't Be Available in EA's Anthem at Launch - Ray Tracing "Could be Added Later"

But the intention of mature multi-die GPUs as it would likely be once it reaches consumers (Based on the wealth of research put out not just by academics but the likes of NVidia, Intel & AMD) is for the device to operate as a single processing unit on a single workload, with other components that don't need to be duplicated in a separate uncore die similar to Epyc2, acting as one whole individual processing unit one one workload, no mGPU technique is comparable to this, every existing technique has two or more independent workloads working in cohort to feed two or more independent processing units.

A multi-die GPU built on similar techniques as Epyc/Zen2 would appear over the PCIe bus as a single device.
 
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Yup DX was always suited to consoles, hence the name, Xbox. It was short for Direct X Box.

That hasn't changed too much, especially on the MS consoles.
:confused:


DirectX was very much a thing before the release of original Xbox. But it's true that recent changes made Dx12 more console like than its predecessors, due to the efforts to minimise overhead. Consoles have always had lower level APIs both due to weaker hardware and the fact that it's uniform.
 
He's right though, Xbox takes its name from DirectX, because it used much of the same set of APIs(And the project was led by many engineers working on DX), the original Xbox exposed an API quite similar to Direct3D 8.1 though.
 
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