DLSS option appears within PUBG's game files

Pretty cool, It's a shame AMD have zero answer for this.

With DirectML coming to Windows next year I have no doubt that there will be a non-Nvidia alternative to DLSS in the future. Just a matter of AMD offering compute performance in their cards that can accelerate that type of workload.

Hard to know when AMD will have that in their gaming cards, but they were making a lot of fuss about machine learning with 7nm Vega. I'd also reckon that it is a technology that the console makers desperately want for next-gen, pushing forward the faux-K dream.

If AMD weren't working on this, they really need to now. TBH, I think DLSS, and equivalent techniques, will be more important than Ray Tracing in the short term. Getting a huge performance boost with visuals that are nigh-identical (perhaps better, if TAA is badly implemented) than a native presentation is a game changer.
 
Well ARK should be a giggle to watch crawl to a stop, that game is still so badly optimised as it is.
 
It was a bold idea when it was released in early access, graphically demanding even for an i7 and 1080Ti you simply couldn't max that title, in Solo it's OK but dull as hell and just a grind fest and multiplayer was ruined by the tether to the host which more often than not just killed you as the host dragged you to your death.
 
I'm wondering why DLSS should be a vendor-side thing.. Once a solution is decided on, why can't that "profile" be included with the game itself... instead of having to rely on it coming from nvidia? it's per-game specific right?
 
I'm wondering why DLSS should be a vendor-side thing.. Once a solution is decided on, why can't that "profile" be included with the game itself... instead of having to rely on it coming from nvidia? it's per-game specific right?

The profile is for whatever algorithms Nvidia is using for reconstruction after running it at 64x the resolution on the SaturnV SC. They could of course share that but this is Nvidia we're talking about here.
 
Yep, Navi will certainly be more Vega than Polaris in terms of its underlying architecture. It will certainly have DXR & DirectML support, as Vega is already well optimised for these workloads and Navi is likely to essentially be a gaming/consumer-orientated evolution of Vega, created primarily for the consoles(So no doubt MS has pushed AMD to make use of all these new APIs they've invested in creating, which is why DXR & DirectML support can't really be skipped.

Remember, DXR/RT is a cross-platform API led by MS and developed with all three GPU manufacturers in cohort (NVidia were just the first to attempt to push it to consumers).

The fact it's a mid-end architecture is mostly going to dictate how many CU's are on the dies, as opposed to what features it has. In this case mid range probably means just short of Vega in CU count but with more overall performance from IPC & clock gains.
 
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