DirectX 12 can give 20% FPS Boost on PC

This doesn't surprise me at all. It's plainly obvious DX12 was designed to make the Xbox One run better due to the fact it has gimped hardware in when compared to the PS4.

Shame, but then the last time Microsoft did anything decent for PC gamers was before the original Xbox. Since then it's been clear they couldn't give a flying toss about PC Gamers and we get all of the second hand rubbish.

The only thing that concerns me is that they are saying 20%. However, if and when you use all of the new features of DX12 this is likely to tank.

So are we really any better off than we were before? time will tell...
 
When you see stuff in quotes it will be the same fella :)

It's not the quoted stuff I'm talking about ;)

No biggie just thought it was slightly funny ^_^

EDIT


Ashes of the Singularity using DX11 and DX12 appears to show a doubling of performance, A LOT more than just a 20% performance increase using DX12 -

 
Last edited:
It's not the quoted stuff I'm talking about ;)

No biggie just thought it was slightly funny ^_^

EDIT


Ashes of the Singularity using DX11 and DX12 appears to show a doubling of performance, A LOT more than just a 20% performance increase using DX12 -


That stinks of badly optimised code, there's no way DX12 gives a straight up 100% boost if the code wasn't already geared towards it in some way.

Wow, and now I've watched the video your comment is nicely out of context.

LOWEST frame rate doubles, average is around 67%~ more

He also goes on to say that the AMD drivers for DX11 are part of the reason why there's such a big difference between DX11 and DX12 on AMD cards..
 
Last edited:
That stinks of badly optimised code, there's no way DX12 gives a straight up 100% boost if the code wasn't already geared towards it in some way.

Wow, and now I've watched the video your comment is nicely out of context.

LOWEST frame rate doubles, average is around 67%~ more

He also goes on to say that the AMD drivers for DX11 are part of the reason why there's such a big difference between DX11 and DX12 on AMD cards..

What ever it stinks of I don't really care all I care about is performance ^_^
 
What I don't get is how they are testing DX12 builds of this game when it's not even out yet to alpha users.. must have gotten some early early access. Lucky them!
 
What I don't get is how they are testing DX12 builds of this game when it's not even out yet to alpha users.. must have gotten some early early access. Lucky them!

Everyone that got that got it well in advance.

AMD has no optimized drivers for it, but works great in DX12 regardless.

Nvidia have less gains in DX12 but have much better DX11 performance.

This thing is super early alpha, so the results do not matter. We need a released game to test.
 
Everyone that got that got it well in advance.

AMD has no optimized drivers for it, but works great in DX12 regardless.

Nvidia have less gains in DX12 but have much better DX11 performance.

This thing is super early alpha, so the results do not matter. We need a released game to test.

I have the alpha... DX12 isn't available yet, this was just a press thing they handed out. As of now DX12 isn't implemented and there isn't even an .exe file for it. On the forums they said they are waiting for AMDs DX12 drivers for this game before they release it.

Results do matter as of now. It's an indication of what a poorly optimized DX12 build can still give benefits to users compared to DX11. Then as it gets better and better it's also nice to see how much it can improve. Also with such high system requirements it's going to be interesting to see how low they can get it and how much higher they can too. I could always test it out myself however being under NDA I can't post really anything about it.

LOWEST frame rate doubles, average is around 67%~ more

He also goes on to say that the AMD drivers for DX11 are part of the reason why there's such a big difference between DX11 and DX12 on AMD cards..

What I found most impressive was the mere fact an i3 CPU running DX12 was overall faster than an i7 running DX11 with the GPU and settings the same. That's mighty impressive. That should boost AMD a lot in the gaming department on the FX/APUs. Think it's time reviewers revisit this hardware to showcase the improvements.
 
Last edited:
That statement about the Xbox one DX12 amazing impact is pure lie. DX12 shines especially in CPU limited situations by dramatically reducing draw calls made to the CPU. The XB1 is GPU limited in practically every scenarios. Even Xbox manager Phil Spencer himself is on record saying there won't be even a noticeable difference!

SOURCE: http://wccftech.com/phil-spencer-directx-1-xbox-one-hardware-graphics/

He said it won't be dramatic and it'll do things better that the xbox1 is already good at.. so no, you're misinterpreting what he is saying.

Also, DX12 doesn't reduce draw calls, it actually scales them up. Think of it like this, your GPU is running 100% on one task. That's how DX11 runs.. not put it on DX12, your GPU is running 100% on multiple tasks. That's a simple idea of how it works. It really just gets more out of what's available. Sure you can reduce the amount of draw calls, however I don't see why you would do that if you don't have too.. only reason you would is because it isn't performing upto par.
 
Last edited:
That statement about the Xbox one DX12 amazing impact is pure lie. DX12 shines especially in CPU limited situations by dramatically reducing draw calls made to the CPU. The XB1 is GPU limited in practically every scenarios. Even Xbox manager Phil Spencer himself is on record saying there won't be even a noticeable difference!

SOURCE: http://wccftech.com/phil-spencer-directx-1-xbox-one-hardware-graphics/

For the Xbox One yes you are correct as they are already pretty low level and you can't really squeeze much more out of the current consoles as let's face it the hardware is pretty low end but for PC DX12 is a huge step and some of the performance numbers are really impressive.
 
Regarding DX12.. Haven't completed any analysis yet on my own, however PCPER has, but based off his testing from what I have read, it seems to be right with Nvidia. Unsure about AMD right now, his results show upto 80% improvement on AMD hardware with DX12. Though I can at the very least confirm(still under NDA) that Nvidia is seriously struggling to get this game running correctly with AA enabled. They've been at it for a while and even went so far as to blame the Devs for doing it wrong... which isn't true. AMD isn't having any issues and they don't even have the correct drivers for it. So again, Nvidia's results on DX12 seem to be accurate(for the most part and others reporting results) but I can't confirm AMD yet as I haven't done my own testing..

Also if anyone's interested on CPUs and DX12.. So far any AMD CPU whether it's an 8 core FX or 6 core FX, is still behind an i3 haswell CPU, as shown in the link. Skylake and a Haswell-E 8 core, also show next to no difference in performance. But anything can change as API/Drivers/Benchmark/Engine source code are all early in development.
 
Last edited:
Back
Top