Destiny 2 will be able to take advantage of high core/thread counts on PC

WYP

News Guru
At Intel's E3 Press Conference, it was announced that Destiny 2 will support high CPU core counts on PC, including Intel's upcoming 18-core i9 Extreme.
 
They went from games only utilising 4 threads this time last year in the majority of titles to utilising 32 threads? Yeah, I don't buy that either.
 
Supporting and taking advantage of are two different things

Exactly, spot on. But that being said, games are getting better at core utilization, if Prey can be used as a "good" example. It seems to use all 8 cores on my Ryzen rig fairly well. It's not pinning all 8 cores / 16 threads at 100% or anything, but it does seem to spread the load out fairly well. It's a good sign IMO. Progress is good.
 
Exactly, spot on. But that being said, games are getting better at core utilization, if Prey can be used as a "good" example. It seems to use all 8 cores on my Ryzen rig fairly well. It's not pinning all 8 cores / 16 threads at 100% or anything, but it does seem to spread the load out fairly well. It's a good sign IMO. Progress is good.

Agreed. Unloading more off any core and spreading it out even if it's barely anything is good. Just makes your cpu more efficient in the sense that it's consuming all this power but half the cores are doing nothing but running full speed. Mine as well get some use out of them. I still don't think it'll spread it out more than 8 cores.
 
They are implementing more cores. I think that is good sign for future games. Until 2 months ago no one even considered multithreading in games.
 
I think people need to learn more about threading and how it works. Loading a game over more cores means only that those cores get less work to do. The true beauty of multithreading is freeing up cores to work on other things. So for example multitasking.

You do not, and never will not, need 32 cores for gaming. In fact right now you only "need" four. Some games are starting to use more but you will notice the performance hardly changes.

If I understood those charts yesterday then the top end Epyc will cost $4000. The cheapest 32 core, IIRC, was about $1700 or so. The price scales as I thought it would do.

Thus, those CPUs for the foreseeable at least will not be used in any sort of gaming environment. They will also likely be seen as more than one CPU. AMD said they have done everything they can to bring down latency but yeah, not only will something need code for many cores it will also need code for more than one CPU.

Most of this is just AMD's reinvention of their enterprise line, that basically died when Bulldozer came out. It is not for us.
 
I think people need to learn more about threading and how it works. Loading a game over more cores means only that those cores get less work to do. The true beauty of multithreading is freeing up cores to work on other things. So for example multitasking.

You do not, and never will not, need 32 cores for gaming. In fact right now you only "need" four. Some games are starting to use more but you will notice the performance hardly changes.

This isn't true, CPUs with lower clock speeds need all the cores they can get. Also some engines like Destiny's rendering engine has really good multithreaded throughput going of their GDC presentation.

Also I agree with Seeka, support must mean take advantage in this context otherwise it's irrelevant information. Any game that supports x86 can run on high core CPUs.
 
This isn't true, CPUs with lower clock speeds need all the cores they can get. Also some engines like Destiny's rendering engine has really good multithreaded throughput going of their GDC presentation.

Also I agree with Seeka, support must mean take advantage in this context otherwise it's irrelevant information. Any game that supports x86 can run on high core CPUs.

That sounds right to me. If a given app or game cannot properly use all cores, you're left with a slower clocked higher core part of which 2C+ are sitting still - that can't be useful to anyone.
 
Back
Top