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Bioware claims that Mass Effect Andromeda will play at 4K 60FPS+ on a GTX 1080Ti.

Read more on Mass Effect Andromeda's PC performance.

Read more on Mass Effect Andromeda's PC performance.
This makes me wonder if its just the shear amount of vram that the 1080ti has.
VRAM better not be a limiting factor, I know tonnes of people who are still using 2GB cards.
I dont understand this sometimes, we scream as the pc master race, use our hardware, give us better then console quqality, push that envolope for graphic fidelity. We are the pc master race.
But as soon as we need to have gear to push the quality its a case of, but hey why do i need this gear to run this game at ultra on 4k.
And the whole community shat their pants when in the previous news-flash from EA-Bioware they talked about 30fps gameplay...
Mass Effect.... rollercoaster of emotions already.![]()
I dont understand this sometimes, we scream as the pc master race, use our hardware, give us better then console quality, push that envolope for graphic fidelity. We are the pc master race!!.
But as soon as we need to have gear to push the quality its a case of, but hey why do i need this gear to run this game at ultra on 4k.
That is not the point of our bragging. Games shouldn't need fastest card on the planet to run because they are poorly optimized. You can have tons of better features on PC than on consoles at 1440p with 1070 and it should fly, making the graphics on consoles look like original Quake.
Point is that we should have better optimized games for PC, and not some poor console port that requires top hardware to play, when if it was made for PC it should run on half that. When they make game that utilizes full 1080Ti for graphic because graphics is beyond belief (kinda like original Crysis) then i will buy 1080Ti.
Exampe 1: Neverwinter Nights 2 latest version from GoG. i7-4790K,16GB 1866MHz DDR3, GTX 970 and it can't get 60fps at 1080p on max settings. That does not mean it has epic graphics. It is just badly optimized.
Nailed it on the head !
Some games on PC are epicly optimized, Mad Max being a prime example, Absolutely gorgeous game and it ran like silk on any hardware.
A lot of game devs sadly are just lazy and rely on the brute force tactic of PC hardware.
Quick, let me spend £700 on a GPU so I can play a game at 60 FPS.
It's almost like they're bragging or something. Want to impress me? make a game that looks like this does and runs at full tilt on a 1060. You know? those cards that like 90% of your fans have.
This is exactly the kind of statement that highlights acute inconsistency in the mindspace of pc gamers.
On the one hand if games come out and run really well to the point of not requiring the latest hardware, then everyone cries foul that consoles are holding the industry back and things could look SO much better. You must raise the lowest common denominator.
Then there's people like you who, not unreasonably, want something to look good and play well on "average" hardware. But you go along the line of only being impressed if top end visuals can be achieved at a good clip on your comparatively cheap hardware.
Does anyone else see the problem? You can't have it both ways. You can't push the envelope far without reaching a bleeding edge. Conversely you cannot cater to everyone in this regard because whatever you do you're going to displease someone. This isn't about MEA specifically; it applies to all games but particularly AAA releases.
If your game could run everything max at huge resolutions and good frame rate on your 1060 then it would render high end GPUs all but defunct. The push for better would stop and the drive of continually improving visuals would cease. So, you know, have a thought...
Quick, let me spend £700 on a GPU so I can play a game at 60 FPS.
It's almost like they're bragging or something. Want to impress me? make a game that looks like this does and runs at full tilt on a 1060. You know? those cards that like 90% of your fans have.
I didn't say I wanted top end visuals on a game for it to be good. I just said that if time is spent working hard you can have it both ways. We have living proof of it. Any way, I would rather they released games with easier to run graphics engines so that it doesn't spoil the game itself.
I grew up on computers. From ZX80 to Spectrum etc. Whenever I got a new computer the games were always nowhere near as good as they were later in their life cycle. That's pretty much a fact on any computer or console released apart from a PC. With a Xbox 360 for example nobody could even have dreamed how vastly superior (both in scale and looks) from the early games. Same with the PS2.
And that happens once devs are given time with something. Something they are not given with PCs. "Oh hey we're making a PC game let me just order 50 of the latest GPUs for our devs to work with". So things are constantly changing and evolving, giving them more and more power with which to hide any shoddy work.
Case in point? GTA 4. When it came out it completely stunk. Rockstar said that "Higher end graphics are reserved for future systems". Hmm, really? Their fix was to eventually derp the graphics settings.
It took about three years before I actually had the hardware to run it with everything turned up, and by then it looked dated. On the flip side? GTAV. They delayed it so that they could make it work well on modest hardware, a roaring success. Same method they used with Max Payne 3. Looked stunning on regular old cards, ran very well.
90% of PC games these days are released broken, and then fixed after the fact. Do you think that's unreasonable of me too? to expect a game I paid £50 for to actually work?
I just literally got done completing Dead Rising 3. Oh it was a great laugh and I enjoyed it immensely playing along with my chum. However, to this day it remains quite badly broken. Example - we started playing a chapter and the woman who was supposed to follow us just freaked out and started attacking us. We killed her, then nothing happened. Reloaded the entire chapter? worked OK after putting in two extra hours to get back to the same point.
Later in the game we had to get this chick to follow us for a KM. She got right to the end then just froze. Again had to reload the game to an earlier chapter and do it all again.
No updates for the game....
Because they would be limiting themselves, if they had an engine that could run 60fps max settings on a 1060 then everyone who had purchased a better GPU would not be getting their money's worth. A game being able to scale across all current generation GPUs is a game well developed.
Nailed it on the head !
Some games on PC are epicly optimized, Mad Max being a prime example, Absolutely gorgeous game and it ran like silk on any hardware.
A lot of game devs sadly are just lazy and rely on the brute force tactic of PC hardware.
Definitely not related to time constraints or tight budgets..
With some yes but look at a lot of Ubisoft games, Some require top end hardware to be just about playable and ship with a plethora of bugs.