Battlefield 3 CPU Benchmarking

Master&Puppet

New member
So, the second game on my quest to find out how much CPU power you actually need to run modern games and it's BF3's turn.

From the testing so far it looks like you only need around a 2.5GHz clock on a 3570k to have enough power to support any single GPU rig. More can be found here: http://forum.overclo...eck-joke-title/

So, how does BF3 measure up?

Test Setup

The important bits of my rig are:

A 3570k which has the turbo disabled and is set at different multipliers for each test (this is the only thing I touched between tests).

2x 7950s set at stock which give me enough power to get some real clues about how much FPS the CPU limits us to.

I ran the first few minutes of the fourth level (Going Hunting). This is a popular level for reviewers to benchmark with because it is highly scripted and therefore easy to compare results. Whether or not it is the most demanding level of the game is different question but nevertheless this should give us a reliable standard for general gameplay.

Results

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Amazingly the test produced over 100FPS on average with the CPU set at just 1.6GHz.

However at 1.6GHz there was a slight bottleneck in certain places which was relieved by the 2.5GHz clock.

As further evidence, in the 4GHz single GPU test, there is almost perfect 2 card scaling showing that even with FPS this high the game was actually still GPU limited.

Conclusion

At least in this level BF3 works the CPU significantly less than Shogun 2. Here a 2.5GHz clock is able to fully support 2 decent GPUs and whilst these 7950s remain at stock I'd be happy to suggest that at stock a 3570k isn't going to tie down any twin card rig currently in existence. Not that that even remotely matters given how high the FPS is anyway...but it is nice to know.

M&P
 
i think mp is more network intensive than cpu intensive.

now that would be an interesting series of tests, to find out what game abuses your connection most, lol
 
Any chance you plan on doing a test on multiplayer (Isnt it supposed to be more cpu intensive?)

Yea the big problem is trying to get reliability. The random nature of the gameplay could be overcome by a long enough testing period but it's the things like playing on networks at peak periods which will really mess it up. I will have a go though but I'm away for a week or two so it won't be for a little while.

Now that would be an interesting series of tests, to find out what game abuses your connection most, lol

Haha, I'll leave that to you
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I think it is still quite cpu intensive though, I get very heavily bottlenecked by my dual core g840 at 2.8ghz, im talking gpu usage at only about 40%

Yeh it is, but people with older generation quad cores with sub 3.0GHz clocks will most likely not experience any/very little bottleneck from the CPU. However, with dual cores as is your case it will be a different story altogether.
 
Well I've managed to get an overlay which monitors GPU and CPU usage in game (or anything else you want) and also it can log them so I'll report those as well as the FPS from now on.
 
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