WYP
News Guru
Let's have a look at the destruction mechanics in Battlefield 1. Can everything be destroyed?

Read more on Battlefield 1's level destruction.

Read more on Battlefield 1's level destruction.
If it is indeed more like BC2's destruction system, then i'm all for it. That's what made that game so fun!
Have you ever played a match of BC2 with loads of engineers or just had a long round? It's not all that much fun anymore when every building is knocked down and there's no cover left. Full destruction kills map design.
Yes and that's what made it fun for me and my friends. Now some maps and gametypes full destruction doesn't work so well, but more often than not it did.
It never worked well, you just ended up playing on a pretty much flat surface. If there are a couple of buildings which collapse that's fine, but the basic structure of the map needs to be preserved.
It never worked well, you just ended up playing on a pretty much flat surface. If there are a couple of buildings which collapse that's fine, but the basic structure of the map needs to be preserved.
It makes no sense for a tank not to be able to crush a fence! If it isn't realistic in 2016+ it's a farce!
It's a game, if you want to play a realistic shooter, play ArmA. In every other game it's gameplay > realism. I also said nothing about fences not being destructible, i said that certain buildings shouldn't be fully destructible to keep the mapstructure alive.
As i mentioned, I think you should be able to level everything, but it should have a high damage threshold and fall down in bits.. And leave rubble. this would leave plenty of hiding spots and cover and so on, and you wouldn't just spend all the game trying to fully level everything.
I really dont see an argument against it. its a building i shoot it with a tank some of it needs to fall down. I shoot it again other bits should fall down, and it should continue untill its a pile of rubble, i should also be able to shot a structural/load bearing section and watch most of it fall down in one shot.
Bombs being dropped on it should blow it to bits, and rubble should fly around like projectiles
Nothing should be indestructible. it just breaks immersion, and as i mentioned already I really dont see how it would detract from the game play, sections of wall would usually be left standing because you arent going to meticulously flatten everything 100% "although you should be able too if you wanted" and even if they were 100% flattened there would be rubble and craters where the building used to be.
Again i will say that i think the maps need to be a lot bigger and have a lot more players.
I used to enjoy a game called aces high, and then it became aces high 2.
The maps were HUGE, and had hundreds of people playing at the same time, and it would take a good 12 hours "if all went well" to take control of the entire map, so you would jump on in the morning fly your sorties shoot down other pilot then fly a 10min flight to drop bombs or troops on the airfield you were all trying to take over. And log off.
you would come back 8-10 hours later, and the tide of war had changed and you then jumped in a tank to go try and protect an airfield that was under attack. or man a flack gun. possibly attempt to fly a plane from the air field that was under attack if there were any hangars left and if there were hope you had reasonable planes.
This could go on for days until you won or lost.
And because there were so many players and the game lasted so long you had to try and keep places you wanted to take over intact so you could use them..
So it just worked.
So i do believe the maps need to be bigger and have more players, and multiple HQ's that people try to take over, and people should chose which die they want to fight for and then they are that side till the war is won or lost. (with forced player balance) and people should be able to join and leave anytime they want.
and if they want to demolish everything they should be able too. but given the fact that if they take that area over they have to then defend it and possibly for days. they will be less likely to destroy it. And it would be more fun more tactical and more realistic.
i dunno you seem outnumbered in this thread about the destruction thing. so im not sure you are qualified to decide what makes a good map.
I made hundreds of maps for delta force 2 when i used to play that. and the most well received ones had less buildings.. but i guess times have changed a lot since then.
but i suppose its why i stopped playing first person shooters.. they just went in a different direction to what i considered fun.