ASUS' TUF Gaming VG279QM will deliver 280Hz refresh rates and ELMB-sync

Question is... whats the native refresh?

I am so done with overclocked monitors. I'd rather a 120 or 144hz native screen than a 165/200/280 overclocked one.

If that is native 280 then it has me interested, even though ill never see that kind of refresh reached on my hardware.
 
If it's a 280Hz overclock then I'm assuming it's a 240Hz panel still, but yeah those overclock values are often rubbish, so many skipped frames the actual rate doesn't increase nearly as much as claimed, and the consistency of the frames gets messy.
 
If it's a 280Hz overclock then I'm assuming it's a 240Hz panel still, but yeah those overclock values are often rubbish, so many skipped frames the actual rate doesn't increase nearly as much as claimed, and the consistency of the frames gets messy.

Biggest mistake I made, is to buy my swift. The real estate is nice, picture quality is outstanding, but boy do those scan lines annoy me, that I actually see in RPG games and other, otherwise static slow paced titles.
 
The REAL real question is: what games are supposed to be running at 280FPS on ultra settings at 1080p nowadays?? Can you even push CS1.6 this far without config tweaks? Let alone any modern game...


I honestly don't see a real use for refresh rates this high. At least not yet. Is there even still a visible difference? The jumps from 60 to 120 to 144Hz were very pleasing and easily noticable, but those rates? I dunno.
 
The REAL real question is: what games are supposed to be running at 280FPS on ultra settings at 1080p nowadays?? Can you even push CS1.6 this far without config tweaks? Let alone any modern game...


I honestly don't see a real use for refresh rates this high. At least not yet. Is there even still a visible difference? The jumps from 60 to 120 to 144Hz were very pleasing and easily noticable, but those rates? I dunno.

Many Korean players in League of Legends play at 720p windowed.
 
The REAL real question is: what games are supposed to be running at 280FPS on ultra settings at 1080p nowadays?? Can you even push CS1.6 this far without config tweaks? Let alone any modern game...


I honestly don't see a real use for refresh rates this high. At least not yet. Is there even still a visible difference? The jumps from 60 to 120 to 144Hz were very pleasing and easily noticable, but those rates? I dunno.

CS goes 300+ but yeah modern games probably not even close.
 
Reading some of the comments on OC3D's Facebook page on this subject has got me questioning the brain power of the average person, Sooo many comments that have me constantly facepalming XD
 

It was just stuff like "this is useless to me as I cannot tell a difference from 60Hz it shouldn't exist" etc etc...

I don't have Facebook myself as it's full of aggro loving crackpots so can't check but saw it while at a friends place.
 
It was just stuff like "this is useless to me as I cannot tell a difference from 60Hz it shouldn't exist" etc etc...

I don't have Facebook myself as it's full of aggro loving crackpots so can't check but saw it while at a friends place.

TBH, you can't really appreciate higher refresh rates until you experience them.
 
Reading some of the comments on OC3D's Facebook page on this subject has got me questioning the brain power of the average person, Sooo many comments that have me constantly facepalming XD

Why do you like to punish yourself??? :D
 
Lolz XD

I was just curious as my friends Facebook was open and she scrolled passed OC3D, The comments hurt my head :D

Yeah well when I see FB comments, I assume its some 13 yr old Fortnite gamer not understanding technology properly thus getting some slack from my opinion of them.

It helps me get through the stupidity. I ignore their avatar that shows them as a 35 yr old business man :D
 
What is the warranty like on these heavily OC'd panels?
If I was getting something so factory Overclocked id want either a really good warranty for at least 3 years or a dirt cheap price. Its Asus so the cheap price is out of the window.
I do have to ask, how high do we need to go? especially when you consider the tick rate of servers if we are talking professional gaming.
At the expense of sounding like an idiot, if the server is 128 tick would the server track players at a 128 times per second?
 
What is the warranty like on these heavily OC'd panels?
If I was getting something so factory Overclocked id want either a really good warranty for at least 3 years or a dirt cheap price. Its Asus so the cheap price is out of the window.
I do have to ask, how high do we need to go? especially when you consider the tick rate of servers if we are talking professional gaming.
At the expense of sounding like an idiot, if the server is 128 tick would the server track players at a 128 times per second?

What I'll say here is that these "overclocked" panels aren't really overclocked. Typically, what overclocking means on displays is lowering the bit-depth, adding chroma sub-sampling or something else to enable higher refresh rates while keeping within the limits of whatever type of DisplayPort cable they use.

Basically, the screens can run that fast, but you need to compromise some quality to get there.
 
Those are aspects that need to be dealt with to squeeze that much data down the cables and ensure the controller at the end can still cope, but I think they use the term "Overclocking" because they're pushing it beyond the panels rated specification with the refresh rate (I guess technically[though this is devils advocate] you could say that refresh/sync rate is still traditionally in the digital age controlled by a crystal oscillator generating a clock pulse as with other digital electronics).

Basically, even if they do all these things mentioned above to reduce the quality to squeeze/process that much data, there's still no guarantee the display is actually displaying every full image on each frame cycle, with a high speed camera I remember Wendell finding quite a lot fell short, as the panels still couldn't physically change all their pixels states quick enough, and many of these "frames" would end up incomplete or even blank, which at full speed can result in a very jittery image (And ofc only a fraction of the dialed-in "overlock" rate when only counting complete or near complete frames). [But it doesn't cause extra strain or damage as with overclocking silicon]
 
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