Pascal does improve it's DX12 performance. Due to there improved Pre-Emption technique and better Dynamic Loading system(instead of Static). So instead of losing or remaining the same from DX11, it so far shows us small improvements. But it's still not enough to do parallel compute, which is why GCN leap frogs ahead. As it was built from the start to be great at parallel compute. Remember when GCN first came out and the OpenCL benches? You had 7970's beating the Titans in OpenCL by A LOT. Things are much closer now, but still shows where DX12 and other APIs are heading towards. It's just simply more efficient to do both at the same time rather than switching tasks and pausing as Nvidia is forced to do.
On a note about the patch though, it went live this morning. I tested it out and the last time I ran it at 1080p, I am now getting those same scores at 1440p. So i'd say big improvement. Everything maxed but MSAA(at 0),shadows(point light and the other one) both at low, and in the Heavy avg score, my lowest FPS was 42 and think the CPU was at 50 iirc. Unless i'm confusing them. Although all maxed but AA at 0, my Heavy avg was at 38FPS. So still a good improvement there, keeping it lowered so my FPS remains in the FS range(40-144)But that's pretty good considering how heavy the bench is why units and all the projectiles.