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Read more about AMD's RDNA 2 silicon, CU counts and potential clock speeds leaking.

Read more about AMD's RDNA 2 silicon, CU counts and potential clock speeds leaking.
Can't say I really see the appeal of them, TBH.
No DLSS equivalent and this will be AMD's first generation Ray Tracing hardware and I'm willing to bet real money it will be slower than Nvidia's second generation Ampere Ray Tracing hardware.
If all you care about is basic rasterisation performance, then fine I guess, I'm sure they'll be a match, or very close to, the 30xx cards at a (albeit not much) cheaper price.
..but I've grown to like my DLSS & Ray Tracing bells & whistles and I wouldn't really contemplate moving to a card without those features, or at least, slower performance of the AMD equivalent.
Well on the DLSS front AMD have been working with both Microsoft and Sony to implement an open standard for Windows and the upcoming consoles based on Microsoft's Direct ML API i.e direct machine learning which is all Nvidia's DLSS really is, Nvidia just have their own version of it so they can control it more.
Ray tracing will likely be game dependant but I'm thinking it will be between Turing and Ampere as far as performance goes, Or they could surprise us and it may be on par with Ampere, Time will tell.
I think this is the case.
AMD will have an alternative to DLSS that will be an open standard that is slightly inferior but still absolutely sufficient, just like Freesync is to Gsync. And their Ray-Tracing performance will be adequate, but still behind Ampere. I can imagine RT will be on par with the 2080Ti. Seeing as that technology will be in the consoles, I can imagine it'll be enough for the majority of gamers and the few games that do and will support RT.
AMD have good form on things like that though. Their sharpening thing was better than Nvidia's, TressFX was better than Hairworks and so on. They have even made their own API.
I'm not terribly fussed about RT at least on this gen. When things are fully traced maybe it will get my attention more.
DLSS is a big selling point for Nvidia, but it works only in a few games, so it would be rendered useless if AMD comes up with a solution that runs in every game. That would be a huge win for them.
It's been rumoured as a possible goal for DLSS 3.0 but besides that nah, for the user DLSS 2.0 was essentially just DLSS 1.0 but good, though it's easier to implement for devsI thought not requiring game specific training was one of DLSS 2.0's marketed features?