WYP
News Guru
Last edited:
Didn't they address this during the stream? Saying they had an AI supersampling system to improve performance and visual fidelity coming soon?While AMD has offered gamers plenty of performance, compelling prices and tonnes of VRAM, they don't have an answer for Nvidia's DLSS 2.0 technology.
RX 6800 (60 CUs) - $579
Xbox Series X (52 CUs) + whole system - $500
Hmm. Not this time, AMD.
At least we know that those 2230 MHz on the PS5 are fake, certainly unattainable.
RX 6800 (60 CUs) - $579
Xbox Series X (52 CUs) + whole system - $500
Hmm. Not this time, AMD.
At least we know that those 2230 MHz on the PS5 are fake, certainly unattainable.
It's well known that consoles are sold at a loss, at least the first iteration of them. They want to stand out against competing ecosystems, real money is made with game and service sales. There isn't an alternative revenue stream in GPUs. In addition, they're not bought in bulk by a single company.RX 6800 (60 CUs) - $579
Xbox Series X (52 CUs) + whole system - $500
Hmm. Not this time, AMD.
At least we know that those 2230 MHz on the PS5 are fake, certainly unattainable.
It's well known that consoles are sold at a loss, at least the first iteration of them. They want to stand out against competing ecosystems, real money is made with game and service sales. There isn't an alternative revenue stream in GPUs. In addition, they're not bought in bulk by a single company.
Also, getting higher clock speeds is easier with a smaller die - they can also be binned.
What makes you say that the 2,230MHz on the PS5 is fake?
RX 6800 - 1815 MHz (typical frequency while gaming) - huge heatsink, 3x 90 mm fans - 250 W TBP
PS5 - 2230 MHz (?) - single 120 mm blower fan for the SoC. ~ 200 W power for the whole system
Something seems off.
Jesus, almost every sentence in this article contained DLSS.
and that is the same number of games that support DLSS 2.0......All four of them?