Hmm, I'd like to see how much that Smart Access Memory boosts performance
I have a question for you all, since you all seems to be much more educated than myself at this and yes, I'm sorry, but I've gotten ill and have no energy these days, so don't bother looking up on Google, since won't have energy to read through it all. So excuse me on that front and apologies if anyone gets offended by me asking here.
But as many have pointed on these new AMD GPUs, especially in comparison to the Nvidia cards, DLSS - What does it really do and do you really need it? As in I'm wondering if it's worth enough to get your hands on a 3000 series card due to this technology, or if it's not essential and hence go with AMD?
Also, as far as I'm aware, most monitors these days that supports G-Sync, also supports FreeSync. Since not many monitors today have a physical module for G-Sync, due to being more competitive with FreeSync. But how much of a difference is there between the two today? Thinking regarding the LG 27GN950 and between an 3080 and 6800/6900XT?
I really hope most reviewers won't "fall for it" and upgrade the test rig to 5000series cpu.
Most people won't change both CPU and GPU at the same time, so the "Smart Access Memory" is a gimmick in my book. Of course it is awesome for the future, but as with raytracing on Nvidia 2000 series cards, it's pretty much "useless" right now.
When comparing gaming performance, you need the fastest gaming combo of MB, RAM and CPU, to make sure you are comparing actual GPU vs GPU, and not being hold back down by something.
I really hope most reviewers won't "fall for it" and upgrade the test rig to 5000series cpu.
Most people won't change both CPU and GPU at the same time, so the "Smart Access Memory" is a gimmick in my book. Of course it is awesome for the future, but as with raytracing on Nvidia 2000 series cards, it's pretty much "useless" right now.
When comparing gaming performance, you need the fastest gaming combo of MB, RAM and CPU, to make sure you are comparing actual GPU vs GPU, and not being hold back down by something.
DLSS is very clever. Let's say you use 4k and use DLSS. It basically renders the game at a lower resolution (for example 1440p textures) and then up samples and sharpens those textures so they look as good or better than the 4k ones.
It uses the tensor cores to do this. I am sure I could spend hours researching it, but the upshot is that it basically helps increase FPS massively, whilst looking pretty much as good, only the performance jumps massively.
For the most part you don't particularly *need* DLSS for normal rasterization. I mean, it will still increase performance but it's truly pretty critical with Ray Tracing because of the performance penalty. It makes the unplayable playable.
Quite probably the most impressive display of it yet was in Death Stranding.
https://www.youtube.com/watch?v=IMi3JpNBQeM&ab_channel=NVIDIAGeForce
Seriously as much stick as I give Nvidia DLSS 2.0 (ignoring 1.0 as it made everything a smudgy mess) is absolutely balls to the wall incredible. And, IMO, AMD desperately need an answer for it going forward which is the only thing I am a little bit nervous about with the 6000 series as they have been eerily quiet so far.
It only really sorta majorly matters at 4k or with RT on, but yeah it is amazing.
IMO Death Stranding actually looks better with DLSS on. It's much crisper and clearer.
I salute you sir for taking your time and trying to give me an explanation on the subject, much appreciated!![]()
No problem dude. If you are into Ray Tracing? go Nvidia. I hate saying that, but I fear that AMD may be quite poor at it, especially if they have no DLSS alternative.
Every one seems to be saying that the Radeons will offer around the same RT performance as the 2080ti. Which sounds impressive? but without DLSS the 2080Ti is equally as useless. It can't even run max settings at 1440p with RT on full without DLSS to boost it back up.
These Radeon cards will likely be fantastic for competitive gamers, who need brutal performance for things like Fortnite and so on. Less so for those who like all the bells and whistles. Well, at least from what I have seen so far.
No problem dude. If you are into Ray Tracing? go Nvidia. I hate saying that, but I fear that AMD may be quite poor at it, especially if they have no DLSS alternative.
Umm that is a bit where my question comes from to be honest. I'm not really sure on the whole Ray Tracing aspect of them.
I'll be honest here Alien, we might not always have seen eye to eye on things, but one thing I've tried learning from you is seeing the real usefulness in something, for myself. Such as these new GPUs and their respective technologies. Which will be most useful for me and where will I gain the most value for my money?
I mean sure, it's a nice and cool feature, and is/will undoubtely be the future in games. And sure, it looks nice in games, such as Control when looking at videos of it.
But when I ask myself the questions; will I be able to see it in games when playing? Maybe/probably. Will I notice it during gameplay? That is a hard one to answer and hence me being uncertain of this technology today.
It's the same with the remastered Need for speed game. Sure it looks nice(r) and all, but will you actually be able to see all of that when you're speeding through the streets in the game? Will you be able to notice it, when you're focused on actually driving the car etc and focusing on the gameplay at hand? Doubt it.
Do you see my point here when it comes to/with Ray Tracing? I'm struggling to see the point of it for myself in games. Especially since I play games such as Battlefield for the most part. Which is a fast phasing game, where you're focused on the gunfight, not on certain reflections in the water.
And as for DLSS? I'm on 1440p and not sure how much of an impact DLSS does at this resolution really? As people have said that the difference between 1440p and 4K isn't that massive on a 27" (which I'm on) and that 1440p is the sweetspot for this resolution. So with this said, it raises the question: Is DLSS even something for me?
AMD are working on an alternative but how good it is nobody knows.
https://www.kitguru.net/components/graphic-cards/joao-silva/amd-is-developing-an-alternative-to-nvidias-dlss/
Reason for more discussion of late is that from next month it will be on £250 consoles and almost all AAA games, and presumably from early next year we will see it on more sub-£200 GPUs too.I hear an awful lot of talk about Ray Tracing which is amazing quality but only has acceptable performance if you have 2080TI+ levels of perf from what I can gather? DLSS helps you turn on RayTracing by up sampling so if you have a 4K Monitor you play the game at 2K speeds with RayTracing for absolute quality by using DLSS?
But but but, up to last month you had to shell out €1K for a card to do it and you can only do it with 30 something titles? Am I missing something?