AMD lists their RX 490 GPU on their website

noooooooooooooooo Mark don't do this to me "cries" I have just got the money for 2 480's "sob sob"
 
I have no doubt it's coming and will counter the 1060. So don't expect it any time before the 1060.

I've known this for months. Months and months ago you may remember that some one uploaded a chart. It was yellow and black and depicted 3dmark scores. I think it was 3dm11.

Any way, at the bottom just above the 970 was a DEV_ID (you should know what one of these are, they're the model number for your GPU in device manager). Any way, yeah, one DEV_ID at the bottom. Then there was another DEV_ID between the Nano and the 980ti IIRC. Then at the top, leading the chart and above the 1080 you had a pair of the DEV_IDs from the bottom.

The two DEV_IDs IMO were the 480, then the 490, then a pair of the same dev at the bottom so two 480s.

Tole - I really can't warn you strongly enough. DO NOT TOUCH Crossfire or SLi, as Crossfire and SLi and the way they work are dead. Gone, never to be supported as they were before.

DX12 multi adapter is in one game and the scaling is nowhere near as good as Crossfire was. People are just not supporting AFR any more mate and you will sorely regret it I promise you.

Why do you think I got rid of both of my Fury X?
 
DX12 multi adapter is in one game and the scaling is nowhere near as good as Crossfire was. People are just not supporting AFR any more mate and you will sorely regret it I promise you.

So, you don't think AMD itself will do the work to support high efficiency Crossfire, or are you saying it's just not really feasible with Direct X 12? Part of AMD's campaign is get 2ea 480's instead of a 1080. I guess you feel this will only be a good bet for current games but not future Direct X 12 titles. Then the question is, why does the Crossfire work so good on Ashes of The Singularity?
 
DX12 multi adapter is in one game and the scaling is nowhere near as good as Crossfire was. People are just not supporting AFR any more mate and you will sorely regret it I promise you.

So, you don't think AMD itself will do the work to support high efficiency Crossfire, or are you saying it's just not really feasible with Direct X 12? Part of AMD's campaign is get 2ea 480's instead of a 1080. I guess you feel this will only be a good bet for current games but not future Direct X 12 titles. Then the question is, why does the Crossfire work so good on Ashes of The Singularity?

It's possible with DX12. Sadly it seems it still has to be added and supported and thus far no one has bothered apart from the creators of Ashes Of The Singularity and it's hardly the most exciting game ever created or released. I mean sure, if you like RTS there's something in it for you but hardly a reason to buy more than one GPU.

Crossfire does not work on Ashes. That is actually mGPU or Multi Adapter. It works if you use a Fury X with a Titan X...

The problem is time is money. People will do the least of the first in order to gain the most of the latter.

Crossfire as it was (AFR etc) is dead. Nobody is coding for it any more because the new consoles mean that they do not have to write entire graphics libraries for a different format. They can just make the console game it seems, get it running and then it runs on a PC and they do not have to code in anything much. That means they are not bothering with AFR support and why that even the games that have been patched to support CFX and SLi flicker and judder and run poorly.

mGPU or Multi Adapter does not scale anywhere near what Crossfire used to. Crossfire could literally scale up to around 95% and almost double your FPS. Ashes gains a lot less, indicating that it won't scale like Crossfire AFR mode did.

It's been absolutely ages since we had a title that actually supports Crossfire and works 100% with it. Maybe even close to a year. Everything has either been bodged in at a later date or simply not put in at all (see Just Cause 3, Need For Speed etc).
 
GTA V, Shadow Of Mordor, Tomb Raider 2013, these all scaled really well with SLI/Crossfire, but since then I can't think of a game that scales nearly as effectively. I'm sure there is one and I've forgotten about it, but I do agree that multi GPU setups are seemingly being less and less supported. Quite frankly, I don't think we need them. I really liked the idea of GPU stacking that was rumoured for a while, but I can't see it becoming a reality. Unless you absolutely have to have 4k/120Hz, a single GPU is enough. A 1080 is a beast for 1440p, which is the sweet spot. Yes, the prices are high and two 480's will be better value, but dual midrange GPU setups were often good value. If the scaling worked as it should and the VRAM wasn't holding the setup back, considering one midrange card is good value then two should theoretically be good value as well. Also, if you can't spring for a 1080, a 1070 with an overclock is enough for 1440p happily. This RX490, which is quite possibly what I'll replace my Fury with, will be enough for 1440p/144hz and will hopefully be in the region of €600-650, a far cry from the €750+ of the 1080.
 
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