On topic: I think this will definitely be a technology that comes with the consoles, where it can offer the ability to break free of the GPU size limits imposed by traditional APU designs to keep costs reasonable on larger total die size, also allowing the use of very modern nodes with less risk to easily cram more power into those fairly small TDP constrained boxes, realistically this is also kinda necessary to get a generational performance leap after the mid-cycle refreshes without costing quite as much.
On desktop this doesn't really make sense, because APUs are still pretty much always bandwidth constrained(All the consoles besides the OneS now use GDDR memory instead of DDR), DDR5 would help but wouldn't solve the issue, really the only solution would be on-interposer HBM caches or something, but such an exotic and expensive solution still has little market, as Intels Hades Canyon G which used VegaM+HBM kinda demonstrated despite its reasonably impressive performance.