AMD adds Frame Pacing to DirectX 12 Multi-GPU

Frame pacing is fantastic!
When there was a mini-sun (290x) in my machine, frame pacing kept that thing in check! So many benefits. I can see it working well with free-sync monitors for a killer combination.
 
For DX12 probably not.

I'll get this driver as soon as I get home. Awesome big update. AMD certainly are doing much better on driver's

Do you know if they have anything like this for DX11 ?

I'm getting the top end Vega card 100% when it comes out as I really like that AMD actually optimise their drivers for older gen cards while Nvidia really don't which is a shame and I'm guessing a side effect of being the lead in GPU sales so they feel they don't need to.
 
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Nvidia apparently has an implemntation of this on the hardware level, or so I recall years ago.

AMD released drivers with frame pacing cause nVidia made FCAT results relevant. Nvidia delivered consistent frames whereas AMD basically spit out frams as fast as they could.
 
Do you know if they have anything like this for DX11 ?

Yes, and as mentioned it is built in at a hardware level. This is why AMD were caught with their pants down in the big "Crossfire does not work" scandal. That's why they had terrible runt/dropped frame issues.
 
Nvidia have this for older APIs. We don't know if it works with DX12

Nvidia had issues back when it all started too. But they just pointed the finger at AMD and said there's is far worse. So AMD caught the fire there. Both improved significantly with drivers. As of now, with dx12, we can only confirm AMD supports it. And seeing how Nvidia doesn't even plan on supporting SLI for half there cards anymore, it's up in the air.
 
Do you know if they have anything like this for DX11 ?

To test for how well frame pacing works on AMD cards a GTX 690 is sometimes used as it has great hardware support for it.

I remember one guy on the OcUK forums swapping his CF HD7970 Matrix Platinums for a GTX 690 and the difference was like night and day.



As to the subject in the OP, what is the point of framepacing in DX12 when game devs can not be bothered to even use Crossfire in their games for the API.
 
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Well if they do plan on it, they know they have the support for it. There aren't many dx12 games out yet. Give it time and it'll improve. Just getting dx12 to work properly is a chore, throwing in mgpu to the mix would only complicat things further
 
Well if they do plan on it, they know they have the support for it. There aren't many dx12 games out yet. Give it time and it'll improve. Just getting dx12 to work properly is a chore, throwing in mgpu to the mix would only complicat things further

I have never forgotten all the hype about DX12 and how everything would be so much better including mGPU, sadly this has not happened.

Even Mantle makes DX12 look pretty useless.
 
To test for how well frame pacing works on AMD cards a GTX 690 is sometimes used as it has great hardware support for it.

I remember one guy on the OcUK forums swapping his CF HD7970 Matrix Platinums for a GTX 690 and the difference was like night and day.



As to the subject in the OP, what is the point of framepacing in DX12 when game devs can not be bothered to even use Crossfire in their games for the API.

Thanks for the info :)
 
I have never forgotten all the hype about DX12 and how everything would be so much better including mGPU, sadly this has not happened.

Even Mantle makes DX12 look pretty useless.

Hype is hype. Meaning over exaggerated. DX12 helps significantly with it, but devs ATM have more important things than mGPu. It's not that big of a priority, yes it has amazing potential, but requires a lot more work than before. Besides, DX12 is aimed more at the CPU than the GPU. CPU is the bottleneck here, being graphics limited is where you want to be so when new cards come out they get to keep pushing the graphical limit.
 
I have never forgotten all the hype about DX12 and how everything would be so much better including mGPU, sadly this has not happened.

Even Mantle makes DX12 look pretty useless.

Yup more crap to sell us hardware ! I'm glad I didn't fall for it now.

It was supposed to increase FPS massively because of reducing the CPU load, yeah, like chuff !
 
DX11 took forever. It's the same thing. DX12 is locked to W10. It doesn't span operating systems like W7/8.1. it has a smaller user base, devs won't be willing to drop all that potential income. Until it becomes much larger, getting ported DX11 games to DX12 is what we will get. As it matures too and Devs get used to it, ported games won't be too bad
 
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