Adobe Flash on iPhone

Jobs said Flash wouldn't run in the iPhone because it was too chuggy and basically blamed Adobe for it. Adobe decided that they weren't having that so made a Mythbusters rip off showing that it will actually run of everything and it's Apples fault.

I found it amusing and thought I'd share.

Move along, nothing to see here :)
 
Problem is, when it comes to such things as websites that are flash crazy, ur 3g iphone suddenly turns into a beer mat cos of all the shizzle content that needs downloading b4 the site can be actioned.

There are a bunch of guides out there for getting flash to install on the iproducts, I really don't know where the 'hacker' people here and spouting about, but u do need to watch what u run or u get the above.

Apps are one thing.

Apple/Jobs are correct that the coding or method is pretty arsey atm. Have to be fair, many pcs that have little more than Arm cpus in them, and a similar amount of memory, will have issues with flash. Add to that a poor adsl or even 3g to emulate what an iphone can do and u'd appreciate Apple's not wanting it to be on there as standard.

Adobe coming up with a specific version that cuts or disgards a load of the downloaded crap is probably the better approach, and I think that's been in beta for a while.
 
name='Rastalovich' said:
Problem is, when it comes to such things as websites that are flash crazy, ur 3g iphone suddenly turns into a beer mat cos of all the shizzle content that needs downloading b4 the site can be actioned.

There are a bunch of guides out there for getting flash to install on the iproducts, I really don't know where the 'hacker' people here and spouting about, but u do need to watch what u run or u get the above.

Apps are one thing.

Apple/Jobs are correct that the coding or method is pretty arsey atm. Have to be fair, many pcs that have little more than Arm cpus in them, and a similar amount of memory, will have issues with flash. Add to that a poor adsl or even 3g to emulate what an iphone can do and u'd appreciate Apple's not wanting it to be on there as standard.

Adobe coming up with a specific version that cuts or disgards a load of the downloaded crap is probably the better approach, and I think that's been in beta for a while.

the new version of flash (not flash lite) thats heading to all mobile devices (apart from the iphone) makes use of the gpu's in the device. The iphone is a pretty nippy phone so would be able to handle it no probs. flash on mobile devices is a good idea. still want silverlight on them though, would make my developments easier.
 
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