Dicehunter
Resident Newb
I hope mantle is good but I can't see it being amazing, It will probably just give an edge to AMD cards in AMD games.
I hope mantle is good but I can't see it being amazing, It will probably just give an edge to AMD cards in AMD games.
I hope mantle is good but I can't see it being amazing, It will probably just give an edge to AMD cards in AMD games.
I think its coming out for Nvid as well, despite it being an AMD design.
For ARMA and DayZ Nvidia> AMD. It really depends on your cpu as well. The 290x/290 won't be worth it in this situation.
Mantle is strictly for AMD but on the CPU side it works for either INtel/AMD. Mantle will be more worth it over G-Sync. Sure games look smooth but thats nothing in comparison to new games that will change the way we play because of the very few limitations(if any) mantle will have comapred to DX/OpenGL.
~10% higher framerate vs vsync at any framerate without input lag or stuttering. hmmmm.
More like a 20% increase in frames on average and far better games. Game quality is far more important than same shit every year but with a smoother feel.
Which December did AMD say it was going to launch anyway.:lol:
To quote the internet, Blame ea.![]()
More like a 20% increase in frames on average and far better games. Game quality is far more important than same shit every year but with a smoother feel.
Everything to do with BF4 has been a total farce - the amount of vram AMD said was needed, the amount of bugs in the game and the knock on effect of the delay of Mantle.
AMD would have done themselves a huge favour by choosing a game that already runs ok to showcase Mantle.
so far mantle has increased the performance by 0% and i don't see the quality of games changing because they use a different API.
Its because you don't know much about APIs.
Just watch the video on AMDs youtube channel. An 8350 running at 200fps, without even starting to reach the GPU yet, using about 50% of its total power and yet processing about 3500 units, lights,physics, AI, etc.
All this on the new Nitrious Engine being developed by Oxide Games. Its still in Alpha stage as well.
that's on the engine's side, won't stop devs from making repetitive garbage.
engines already offer anything a dev could need to make way more creative games, they just can't be arsed to do so.Thats the thing, engines are limited by DX and by removing all of its shortcomings devs now have the ability to create new games that are not repetitive. They have every opportunity to make game defining genre titles and expand the gaming library in far more possible ways than before.
Its because you don't know much about APIs.
Just watch the video on AMDs youtube channel. An 8350 running at 200fps, without even starting to reach the GPU yet, using about 50% of its total power and yet processing about 3500 units, lights,physics, AI, etc.
All this on the new Nitrious Engine being developed by Oxide Games. Its still in Alpha stage as well.
engines already offer anything a dev could need to make way more creative games, they just can't be arsed to do so.
Don't follow AMD on their API side but by what you are saying that sounds to me like they are better than Intel...but they're not?
what does that change about the creativity of devs? just because they have more possibilities doesn't mean they use them.To a certain point engines do. Engines even running only on 64Bit have limitations due to DX. Mantle has far less and can easily outpace DX
what does that change about the creativity of devs? just because they have more possibilities doesn't mean they use them.
Everything? Ability to be more creative and not having to worry about how limited the drivers/DX are on the hardware, this allows them to do more with less(optimization) and when they actually do more than capable with DX they can make more games in a more time efficient manner, time is everything and if they have more time they can do even more.