480Hz prototype display spotted

You cannot see a difference, but you can feel it. If you played for a long time at 240hz then went back to 120hz you would feel a difference.

Human eyes cannot see above even 20 and that's a fact I've read from an eye doctor/optometrist. But you DO notice the movement differences.

24fps movies would flash the same image 2-3 times to create a 48-72hz video that played on how afterimages work in your eyes/brain. Higher framerates numbers fool the brain into thinking that a bunch of frames are a moving scene, and the higher the framerate the smoother it looks. In the case of video games they dont flash the same frame multiple times at lower framerates so things stutter more.
 
While I prefer higher frame rates since making the jump to a 144Hz+ monitor, Most games are made with the lowest common denominator in mind i.e consoles, And consoles generally target 30FPS so it's not really surprising that a lot of game engines have problems with high FPS.

Don't consoles target 60fps these days as well? And i don't think this has necessarily something to do with consoles, it's more that not enough people care about the framerate limit for it to impact sales.
 
Don't consoles target 60fps these days as well? And i don't think this has necessarily something to do with consoles, it's more that not enough people care about the framerate limit for it to impact sales.

Most are 30fps. However there are games that do 60. But generally speaking that's on PS4 Pro mostly. Because of it's boost mode it will work on the majority of games that aren't capped at 30 and it will raise the performance you get. For example Rainbow Six Siege can hit up to 120fps, but once in multiplayer it becomes capped at 60.
 
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