3DMARK Port Royal DirectX Raytracing Benchmark to release in January 2019

ray tracing effects running in real-time at reasonable frame rates at 2560 × 1440 resolution.


This made me laugh...I think that's the first time I've ever seen the term 'reasonable framerates' used to describe a benchmark.


Talk about lowering expectations.:D
 
This made me laugh...I think that's the first time I've ever seen the term 'reasonable framerates' used to describe a benchmark.


Talk about lowering expectations.:D

I remember watching some old benchmarks run on my first system, super low framerates etc.

I think the aim is to show what is possible on today's kit, rather than just make something stupidly demanding with the expectation that next-gen hardware will sort it out. Some customers would expect the benchmark to rum somewhat smoothly when using a recently released high-end GPU. Beyond that, there are those that will use this benchmark at events as a tech demo.

The long and short here is that designing it this way appeases their potential customers. They will no doubt release a 4K version of this at a later date when better GPUs are released.
 
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