Yep, often whenever you want to make a piece of software "Copy protected", generally the assumption is you make it hard and long enough to retrieve the data in a readable/usable form that no one would consider it worth their time or effort to do so(A good rule is if the product costs significantly less than the value of the number of hours it'd take to crack it then it's Good Enough). With indie games of course the amount of time someone would invest in cracking it and the amount of people attempting it plummets compared to a AAA game. But my guess is someone found more value in cracking this for the sake of having cracked it than to actually access the game.