Gigabyte GTX650Ti Boost SLI Review

nice dude a good read, I love when 2 cheap card give a £300+ card a kicking, any chance of a HD 7870 Tahiti LE crossfire?
 
nice dude a good read, I love when 2 cheap card give a £300+ card a kicking, any chance of a HD 7870 Tahiti LE crossfire?

No point in doing 7870 LE CFX as it doesn't work properly and so the results won't be worth the charts they're displayed on tbh.

It's a shame that a pair of Boosts cost so much. The last few cheeky SLI systems to have worked out much cheaper than their big single card counterpart but Nvidia have been upping prices of lower model cards and have ruined the fun a bit.

Shame :(
 
No point in doing 7870 LE CFX as it doesn't work properly and so the results won't be worth the charts they're displayed on tbh.

It's a shame that a pair of Boosts cost so much. The last few cheeky SLI systems to have worked out much cheaper than their big single card counterpart but Nvidia have been upping prices of lower model cards and have ruined the fun a bit.

Shame :(

how do you know CFX as it doesn't work properly :confused:
 
It's a shame that a pair of Boosts cost so much. The last few cheeky SLI systems to have worked out much cheaper than their big single card counterpart but Nvidia have been upping prices of lower model cards and have ruined the fun a bit.

That's why you do 660 SLI because they still cost under £300 and are faster :)
660 SLI will easily beat 680/7970.
 
Well there are cheaper 1GB 650 Boosts now which gives them a niche to inhabit that doesn't overlap with the 660.
 
1gb is not enough for games if you're going to have that kind of power. It's not even enough for BF3. If you're going to have to turn settings down then there's no point SLIing them.
 
Oh indeed, they are only for those people who absolutely cannot stretch to a GTX660.

1GB is definitely fine for BF3 on a single card, but would be silly for SLI.
 
1GB is definitely fine for BF3 on a single card, but would be silly for SLI.

Nah it's not. BF3 in single player uses up to 1.5gb of vram and after that it performs texture streaming using the paging file on your hard drive.

I had serious issues with it and my GTX 470 1.2gb.
 
Have a read of this.

http://www.geforce.com/optimize/guides/battlefield-3-tweak-guide#1

And on Page 5 we have -

As the graph shows, higher settings for Texture Quality do not significantly affect FPS. However as texture detail rises, so too does the amount of Video RAM (VRAM) needed to hold these textures on your graphics card for quick access. In BF3, textures are streamed in as required, but your Texture Quality setting determines the texture pool size, which is the amount of VRAM allocated to storing textures at any one time. At the Low setting, 150MB is allocated to the texture pool; Medium = 200MB; High = 300MB; and Ultra = 500MB. Keep in mind however that your VRAM also stores a range of other game information, and that an average multiplayer level in BF3 can have 1.5GB or more of textures, so it can't all be stored on your GPU at once. Thus setting this option too high may result in stuttering or visible texture streaming. The Ultra Texture Quality setting for example is designed specifically for GPUs with 1.5GB or more of VRAM.

Emphasis added. Note it mentions texture streaming? that's when it runs out of vram and uses your paging file on the hard drive. This in turn causes serious lag, and most importantly input lag. Try doing the sniper in the mall part with that input lag it makes it impossible.

So yes, I can safely say that 1gb is not enough for BF3 even in single player. I tried all sorts, reducing the FSAA turning the settings down but nothing alleviated the awful input lag I was getting that made the game completely unplayable :(

As soon as I switched to a 6970 Lightning 2GB? I completed the game in a matter of hours, where as I spent hours in the sniper mall level and kept dying as I couldn't reload or aim fast enough.

1.5gb vram for gaming, even vanilla games these days is just about enough. Add some texture mods to Skyrim and you need 2gb+ Even Fallout 3 can use up to 1800mb with high res textures..

Now I'm not saying that 1gb cards are not worth having at all, but there are specific titles that just won't like them at all.
 
Even with improved scaling anything with alot lighting and shadows is better on bigger cards. I would still take the 1 big card over 2 smaller ones. I have done both 1 large card always works better less issue and bugs.
 
But if you have a low end card do you expect to be able to set everything to Ultra?

In multiplayer, you might have to set textures to high, it's not the end of the world if you have only spent £120 on the card.
 
.... that's when it runs out of vram and uses your paging file on the hard drive.
It'll actually use the computer's main memory before this. Which isn't a big issue.

I have issues with the whole posting tbh, but this is the most blatant.

(Holy thread revival!)

vRam isn't as important as implied. As soon as I seen the Fallout reference, I was baffled. Sure it's 'good' to have it, but it's not a big game-stopper, especially with user's having over 4g of main memory and 32bit games.
 
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